uh, something to change is the stats page. you have movement named as range, that's somewhat confusing, change it to movement. Was wondering why my knight had a range of 3 o.O
and also, last thing i can think of is, adding a stats box on what each item does. since atm only way i can check is the difference between equiping and unequiping.
note to all people who think of FFA copying, games are SET as an example, people can use the basics of it. Such as people can state all mmo nowadays are like WOW, but they aren't copying it. BUT if you continue to say so, I can say FFA is copying fire emblem since they came up with the concept first.
Some things to add: Speed up button, since the game process is very slow. Also, add in a defense action.
I don't get what's the point of putting in direction changer when you don't do or take any more damage depending on direction.
it's alright, the ai has serious problems such as not going for the one that's farther down the line and you should have basic instructions saying that the cost of everything increases as the number of upgrades increased.
fun but you need a better instruction manual, by giving us a preset one, it doesn't teach us anything. for something new like this, you'll need to introduce each of the traps and how you use them.