Really hate the inventory/bank system. 20 items, total? That's pretty low. Why not 20 different types of items, and have each item/quality stack? Maybe up to 100 per stack?
Prestige mechanics seem to be useless; why not just allow us one hero of each race that we can switch between? Starting over completely seems to be implemented just because that's what other games do...and it makes sense to do it that way in some cases, but not this one. Either give some sort of prestige reward that makes it worthwhile, or just get rid of the prestige in favor of simply switching heroes.
Need an "Auto equip" and destroy. Easy enough: players can "weigh" each attribute (say, 0 through 5). The item's value is each attribute times the weight. More valuable items stay, less valuable get destroyed. If you want on attribute more than another, set the weight higher.
Some kinda weird bug where the special symbols repeat over and over again, like: ⭐⭐⭐⭐⭐kanna's dervish dance or ❄️❄️❄️❄️❄️Emblem Of Ice. Every time I load I seem to get more symbols...
Need to re-order the puzzles in order of difficulty. 1 is hard. Pizza and the hypnotic pattern were very easy. I would also add 2 very easy ones to start with, maybe even make the first one stationary just to ease people into it. I'd also like to see more difficult puzzles...fun game but too short.
I enjoyed the game thoroughly except for two types of puzzles: The teal line that can draw over itself was simplistic and offered no challenge, other than figuring out how to use it. Just circle groups, any path you like, no challenge. The dark levels were annoying only a challenge to your patience...remove them, or replace them with fun levels.
DEFINITELY something wrong with the prestige points. They go up, up, up...then suddenly drop to almost nothing when you get near the end of the run. I could get 8000 at 40k experience, but only 230 at 57k experience. BROKEN!
I have to question this new update. When I left this morning I could prestige to a layer 2 prestige point (my first) and was 6% of the way to the 2nd point. I come home...40 points of regular prestige, no layer 2, no % towards layer 2. I think either something screwed up or the progression has been SLOWED.
Okay, now I see what the tech cards are. I was just offered one of the one unlocked in the achievements..."giff turret", which isn't very good. Is there a way to re-lock it?
;)
Unfortunately you can't re-lock it. I thought it was pretty decent :( you can even sell the turret for 175 credits. I might redo/add some new cards in the next few days, see how that works out. :o Also, thank you! :')
Great game, glad to see the developer is so active...but we could use some more explanation on what "tech cards" are and how to use them. I have some according to the achievements, but I don't actually see the cards themselves anywhere.
I think they need to change their behavior more towards the end of the run, and less towards the beginning. Or maybe they need to learn that fact for themselves, by adding a variable allowing them to include time or the percent of the maximum distance as something they can use in their own control algorithms.
Potentially a good game, but far too slow to be a strategy game, far too manual to be an idle game. Developers of this game need to decide which one they want and make changes. For now it's a nicely made game that isn't really worth putting a lot of time into.
The "convenience" talents...the Auto sorts and Smart dblclk...are simply too expensive. Having them would make the game more enjoyable, but the cost for all 3 is 35. You could get 8 "chance" and 2 "color tier" for 36. Not having them is annoying but buying them will cripple your talents.
Okay, why are my cells disappearing in transit? Seems to happen randomly. If there is something wrong with my design causing it to happen, that needs to be explicitly explained.
thanks for the feedback. pretty much agree