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Bahrul's Comments

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Brickels

Play Brickels

Jul. 27, 2020

Rating: 1

Good game but pretty short...really needs more levels (of increasing difficulty). 16 levels makes it seem half-finished.

Forge & Fortune

Play Forge & Fortune

Jul. 20, 2020

Rating: 6

Really hate the inventory/bank system. 20 items, total? That's pretty low. Why not 20 different types of items, and have each item/quality stack? Maybe up to 100 per stack?

Idle Grindia: Dungeon Quest

Play Idle Grindia: Dungeon Quest

Apr. 08, 2020

Rating: 8

Prestige mechanics seem to be useless; why not just allow us one hero of each race that we can switch between? Starting over completely seems to be implemented just because that's what other games do...and it makes sense to do it that way in some cases, but not this one. Either give some sort of prestige reward that makes it worthwhile, or just get rid of the prestige in favor of simply switching heroes.

Maze Runner Idle

Play Maze Runner Idle

Mar. 29, 2020

Rating: 31

Need an "Auto equip" and destroy. Easy enough: players can "weigh" each attribute (say, 0 through 5). The item's value is each attribute times the weight. More valuable items stay, less valuable get destroyed. If you want on attribute more than another, set the weight higher.

Nuke Train

Play Nuke Train

Jan. 18, 2020

Rating: 2

Good game...though all the enemy needed to do was to attack the track in front of you.

Theory of Magic

Play Theory of Magic

Dec. 13, 2019

Rating: 0

Some kinda weird bug where the special symbols repeat over and over again, like: ⭐⭐⭐⭐⭐kanna's dervish dance or ❄️❄️❄️❄️❄️Emblem Of Ice. Every time I load I seem to get more symbols...

Broken TV

Play Broken TV

Nov. 27, 2019

Rating: 2

Need to re-order the puzzles in order of difficulty. 1 is hard. Pizza and the hypnotic pattern were very easy. I would also add 2 very easy ones to start with, maybe even make the first one stationary just to ease people into it. I'd also like to see more difficult puzzles...fun game but too short.

Lynk

Play Lynk

Nov. 14, 2019

Rating: 8

I enjoyed the game thoroughly except for two types of puzzles: The teal line that can draw over itself was simplistic and offered no challenge, other than figuring out how to use it. Just circle groups, any path you like, no challenge. The dark levels were annoying only a challenge to your patience...remove them, or replace them with fun levels.

Developer response from Chandler

thanks for the feedback. pretty much agree

Incremental Adventures

Play Incremental Adventures

Aug. 26, 2019

Rating: 13

DEFINITELY something wrong with the prestige points. They go up, up, up...then suddenly drop to almost nothing when you get near the end of the run. I could get 8000 at 40k experience, but only 230 at 57k experience. BROKEN!

Incremental Adventures

Play Incremental Adventures

Aug. 21, 2019

Rating: 1

I have to question this new update. When I left this morning I could prestige to a layer 2 prestige point (my first) and was 6% of the way to the 2nd point. I come home...40 points of regular prestige, no layer 2, no % towards layer 2. I think either something screwed up or the progression has been SLOWED.

Christmas cat

Play Christmas cat

Dec. 25, 2018

Rating: 0

Great game! Right up to the weird cat dance at the end...did not seem very cat-like to me. At least give the poor thing a tail :(

Spacedust Defender

Play Spacedust Defender

Dec. 01, 2018

Rating: 1

Okay, now I see what the tech cards are. I was just offered one of the one unlocked in the achievements..."giff turret", which isn't very good. Is there a way to re-lock it? ;)

Developer response from hopeslicer

Unfortunately you can't re-lock it. I thought it was pretty decent :( you can even sell the turret for 175 credits. I might redo/add some new cards in the next few days, see how that works out. :o Also, thank you! :')

Spacedust Defender

Play Spacedust Defender

Dec. 01, 2018

Rating: 2

Great game, glad to see the developer is so active...but we could use some more explanation on what "tech cards" are and how to use them. I have some according to the achievements, but I don't actually see the cards themselves anywhere.

Idle Machine Learning

Play Idle Machine Learning

Nov. 29, 2018

Rating: 1

I think they need to change their behavior more towards the end of the run, and less towards the beginning. Or maybe they need to learn that fact for themselves, by adding a variable allowing them to include time or the percent of the maximum distance as something they can use in their own control algorithms.

Gragyriss, Captor of Princesses

Play Gragyriss, Captor of Princesses

Oct. 14, 2018

Rating: 0

Nice potential. Hop you keep developing.

Crafting Kingdom

Play Crafting Kingdom

Aug. 06, 2018

Rating: 5

Potentially a good game, but far too slow to be a strategy game, far too manual to be an idle game. Developers of this game need to decide which one they want and make changes. For now it's a nicely made game that isn't really worth putting a lot of time into.

NOVA

Play NOVA

Jul. 31, 2018

Rating: 2

Top comments, 3 about the pop-ups, not one even replied to. Sorry, I have to rate this game 1/5 on principle.

Hex color idle

Play Hex color idle

Dec. 04, 2017

Rating: 4

The "convenience" talents...the Auto sorts and Smart dblclk...are simply too expensive. Having them would make the game more enjoyable, but the cost for all 3 is 35. You could get 8 "chance" and 2 "color tier" for 36. Not having them is annoying but buying them will cripple your talents.

Idle accelerator

Play Idle accelerator

Oct. 21, 2017

Rating: 1

Time transfer seems like a high cost for little benefit. Am I missing something?

Idle Power

Play Idle Power

Feb. 22, 2017

Rating: 0

Okay, why are my cells disappearing in transit? Seems to happen randomly. If there is something wrong with my design causing it to happen, that needs to be explicitly explained.

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