Does every race other than "orc" require more than one supply? It seems that I would rather have more heroes than slightly different (and not even more powerful) races. Humans for example...2 supply and no bonuses? Why would I EVER choose one human over two orcs?
Very difficult to start. This is a challenging game, but don't be fooled! It has fantastic depth and game balance. If you stick with it, you'll be surprised about how much thought and effort the designer put into it. This is underrated because most people are not patient enough to get past the start of the game...which is admittedly harder than it should be IMO.
This game SERIOUSLY needs documentation on how inclusion, connection, and occupation work. I see nothing. No buttons, no thresholds, no description...or are these elements not implemented yet?
This game needs better documentation. What is the difference between destroying a planet and a regular hyper-travel? What is the advantage of conquering planets? These sorts of questions should have explanations or readily apparent answers.
Managers do not appear to be working correctly. They do not display per second income. I don't think they give cost discounts either, but only my lemonade stand gives the per second income display and I bought all the managers that give those displays.
rewriting this: Progression mode is very cool, but how about it if reduces the level by 1 and turns back to farm mode if you happen to fail to kill a boss (timer runs out), and you have no active skills?
Progression mode is very cool, but how about it if reduces the level by 1 and turns back to farm mode if you happen to fail to kill a boss (timer runs out)?
Every critter seems to pay out very close to 40k gold per 1 million life...making it kinda pointless to fight higher level critters. Each omni level should pay slightly more than the previous. It wouldn't have to be a lot, maybe 2% per omni level.
How did I get negative (-) money? I had a positive balance, then came back after a few months and I was a couple thousand dollars in the red. If there are expenses in this game, I think we should be told what they are...if not, that's a bug.
Jon Corporataski cheats. He has some money, but not enough to buy a boat and BOOM!...there's a boat. Or a house. Or a fancy car. Or a graduate degree costing 100k dollars and 1000 clicks (during which time he should only be getting his passive income).
For the love of god, cut down the hit points of chests and make them less common at very high veterancy levels. They're completely useless once you get a complete set of veteran items, but here they are spawning like salmon and wasting my time because they take a century to kill.
Ummm...I just found a pretty major glitch. I'm going up levels like you wouldn't believe...pretty sure that's not supposed to happen. It says that 67th level only requires 4.46k experience. Took me about 20 seconds to level, and I was 46th level only a few minutes ago (when I loaded the game).
Please add an option for legendary only special skill use. Until you do, the cleric will be the only worthwhile class as that is the only class that can hold off on using energy until it is really needed.
This will be in the next update. Thank you for the suggestion. Please look forward to it!