So here is the info that is missing: Every time you rearrange the hero stats you start from the first level, but that happens anyway. You keep your character level. You get a second character on level 10 and at some point you can prestige and unlock stuff that makes the game faster, better and such. There was no indication on where this happens, but I suspect once your character gets to 100. My recommendation is all points on damage with the first character having a few extra health to tank. It's quicker this way once you have 3 heros. You level up enough to get full health. Healing isn't that useful till later. Don't expect to get further than level 14 enemies for a long while.
Kinda fun except it took me ages to understand what I was doing. So once you infiltrate an enemy you need to hit the next one with your shot and immediately infiltrate their gun and shoot the guy that is on your tail. If the circle meter around you is completely formed you loose (detection or something like that).
At first I was tricked into thinking this might be fun until I realised that nothing changes no matter how many upgrades you get; Some numbers change, but no part of the game play changes. There are no pick up bonuses like a shield or super speed or something to vary it up. It's just on repeat and then it becomes a numbers game (score) with the fun sucked out of it. I think this could be so much better with a few more mechanics thrown in. As is you just upgrade the starting point and lose at the right time to get the most points the quickest. I can't even see the point of chain as it doesn't count to points.
I'm inclined to agree with Harperson's assessment of the game, but without the harsh ill wishes at the end. Kong is inundated with absolute shit where everyone that figured out how to make a button posts a "game". There is a litmus test on whether or not a game is worth posting. Ask yourself if you would enjoy playing it if someone other than you made it. If the answer is no - then work on it some more till the answer is yes or don't submit it.
So coinpush is bugged. The big coins don't drop and are giving me endless tickets once they get to the bottom. I have now shoved so many down there I think I deserve the highscore ;)
Thanks for your bug report! I've fixed this in 1.0.3 and reset the leaderboard, since you had an impossibly high score. Also in 1.0.3:
+Added factory catastrophe and boxr leader-boards
*Fixed the large coin paying out indefinitely & not creating the ticket icon
*Fixed an off by one error with the boat load and games unlocked leader-boards
-Prevented loading of currently unused assets
Thank you! Enjoyed it immensly. Subtle sound effects and quite appropriate atmospheric music made this a great puzzler for me. A bit short perhaps, but on the other hand I finished it so it's all good.
This is half terrible half good. I would never categorize this as a top down shooter. Ever. It's and avoider with the shooty thing tacked on. The shooting never gets fun or feels like it has much to do with skill or like it makes a difference. There is a sense of progression in how far you get in the level without dying, but in how many enemies you kill or stuff you collect. Done with it forever after 5 mins. Thanks for the effort.
Oh hey it's a knockoff of kingdom rush. Nice exercise I guess? Completely misses the point of progression, unlockables and all that jazz that balances a game and also makes it fun and playable.
If you have ever spent any time playing pinball - this is a terrible simulation. The paddles are completely powerless and feel laggy and inaccurate. This is only interesting as a functional study for someone wanting to make a pinball game, not an actual game that is any fun to play. This is a good starting point. Work some more on it and try again I guess.
Broke the game on level 12... Also if you manage to hit something after you fail, the game tracks the bullet to what I've perceived to infinity and comes to a crawl as you try and play more. If you start over a level you get slow motion till you hit your first target and then it goes back to normal. On level 12 it just stopped working.
Spend all the time a snazzy logo that sounds like a kinky fetish slasher b-horror "Snipper train"... Snip snip beware the Snipper man... Game is kind of fun, but the slow motion bullet tracking gets tiresome quick. The butchered English is awesome. I guess I like it! Thanks for the game.
You know how some people leave critical comments without any constructive criticism sometimes? This game is like one of those comments. It left me stumped as there is nothing to comment on. I feel trolled for having played it for 5 secs.
I don't understand. Is it better to incarnate before upgrading max? Upgrading resets with incarnation, but the cost doesn't. So is there a bonus to upgrading to max before incarnating?
Irasfel - finished the game with no deaths at all. I don't excel at shooters nor do I play them often. I did find that they surrounded you only when facing the "end boss". It still wasn't a problem with the right weapon? I found the game enjoyable and I did like the enemy AI the most I suppose - reminds me of dogfights. Thanks to the dev for the game.
I like it, but moving the beacon is ARRRGHHHH! Just let me move it however I want without the stupid ring and charge me accordingly instead. It just gets tedious trying to max out the movement and having to restart the process if you move outside the ring. Not fun at all after a while and the reason I stopped playing once it got interesting - too tedious to make all those moves to set up the map.
Thank you for your comment.
The idea is to move the waypoints strategically to set the path of your enemies, finding a way to defeat them.
We want to present unique experiences for each person, discovering different ways of moving from one level to another.
"The best way to move around in these two towers? Or go to the other tower, where will you be away from my main robot?"
It is this kind of thinking that we want to arouse in the players.
For this, we think that it is necessary to limit the movement of the waypoints using the ring to say that the cost of movement is worth only that size.
Being annoying when trying to maximize movement and having to restart the process if you let the size of the ring, we will fix and consider that their opinion was very valuable to our team, let us work to improve the behavior of the ring.
Let's remember that it was you who opened the eyes of our team for this improvement in the game!
Superbly broken. I prestiged after I decided I was bored with this and I now cannot afford anything since the cost of stuff did not reset - I alo did not get any boost at all so I am stuck with 4500 circles with only completely useless stuff to buy. Also - it's possible to buy skins over and over - you should at least make it so that after you've bought them once it's free to switch between them.
That's exactly it! Sorry it was not clear from the start what you had to do. Hope you could still enjoy it :)