If the upgrades are finite, the number of levels should also be finite. :P
It's no fun once the upgrades end. Just having a score (12030 incidently) does nothing for me if the game ends because it gets unbeatable.
Lovely game 10/10 - made me contemplate life and the meaning of it all. May I suggest that the sequal be a bit more nuanced in it's inclusion of colours though.
You know that feeling you get when you are trying to finish a game, but it keeps on repeating itself after stage 136? Like you can't blame the dev cause you got blinded by upgrade greed, but once you got the upgrades and all - there is no more pay off, but you kept on playing hoping for something? I made myself sad now.
Abysmal save functionality. After loading the game, you have to buy one of each of your pets for them to come online. Unfortunately your dps is shot so getting cash takes a while. Secondly, All the unlocks are out of order so you are not making your DPS pre reload. NEEDS FIXING!
2#2
Most annoying being the whole setup with the pets flinging the enemies and rendering them "unhittable" - resulting in you wasting a charge and then you are dead if it's the copy blob or grim reaper. This would work in an action game with no action timers, but when your charge doesn't land the hit on account of pets hitting the enemy first it's a matter of luck in crucial moments and just makes it too grindy.
Before I got to the whirlpool I found it very annoying having to wait for the little dots to trail the level I am trying to beat before being able to choose it. The trail animation should only play the first time you unlock a level - not every time. THe game is mostly enjoyable, but a lot of small things need tidying up. Timing seems off at times, with actions being wasted without registering. 1#2
what do keys do? What are mystery boxes? Where do we find them after we paid for them? So many questions. You need to add a tutorial because it took me ages to find the tab that lets me take orders for cheese.
Fun, but not properly balanced. Finished it just now, earlier I won like 56000 diamonds in the casino and i just speeded the base and stuff. So many buildings are unnecessary, extra islands are not needed since you can't even fill up the first one with buildings. Some choices in the game feel like plot holes, feels like a good alpha, not something finished.
This needs some (a lot) of work before it can live up to what constitutes a game. Waste of time in it's current state. Why are people in such a hurry to publish their unfinished projects? Don't say feedback because this is just a base idea "lets do a clicker on the meme frog". Sigh... Sorry.
It's way too simplistic for a repeated play through. There is no depth to warrant that. Also - acceleration is useless and can be avoided alltogether as long as you have enough maneuver velocity and sensor energy allocated before upping speed.
NOOOOOOO this is way to enjoyable to be this short. Please make a sequal with a few more things to do, like a more fleshed out land manager part. Perhaps choosing what land to attack and conquer on a map. Different lands = different upgrades/animals etc.
I noticed it runs at about 1/3 speed if left running tabbed, but not in focus (for me at least). So make sure you keep it's tab in focus if you plan on leaving it overnight.
This is the type of physics game where you know the solution, but getting it just right is down to luck. PLaying the same level over and over waiting for everything to fall into place just right is not fun in my book. It just feels tediously slow. Other than that it seems fine, it's just the type of game has been done to death and there are better ones out there. Good luck with the next game.
Extremely laggy for such a simple minimalistic game. I can hear my computer whining - granted it's old, but it does fine with way more taxing games than this.
:D