Hard badge... Ill pass on it, even from doing exactly what the video walkthrough depicts, for AU usage still end with 25% craft health when the ship on the video has 50%+. Although it is a fun and challenging game, that badge should be ranked as impossible.. with the terrible aiming tracking of enemy ships and the complete useless means of the laser turrets accuracy, once you lose your drones. game over
shock traps seems bugged, just like you can 'push' enemy out of the battlefield with the shock bolts that leap off of the traps surfaces... currently the best weapon for a ship, also for those that have difficulty with shield ships, use the Sniper's second weapon ability
how is mission ratings adjusted? its not speed, so i think its only that which is shown, fuel usage, bullets fired/hit, damage received... Not that rating maters as the rupees does not matter if running negative at mission complete. 3/5 as there is really no upgrade system to speak of, nor away to setup flying defense turrets around a base.
Deadly poison to rid the alien menace... JUST pack an ICBM missile with it and launch it into the crater. Problem solved, no upgrade system of sending a lone pilot to drop a vial of it into the crater.
how about instead of the electric spikes 1hko if contact them, why not just have them stun you? i mean with the random placement and the progressively faster speed the laser moves up(albeit skips distance from when it should of been alot lower when last seen it) however, after hitting 3 spikes it does actually kill you
provide a warning indicator for out of screen spikes... makes it impossible to use the full potential of the jumping, as once you get a movement stream the distance of height... you encounter a large group of small gaps between opposite facing spikes. Max height: 269(350 impossible unless extremely lucky)
the idea of gravity having falling boulders go to the bottom is somewhat odd, just like if a medium boulder with 2/2 overtop another one with 1/2 the weight of that boulder should destroy it as the law of gravity allows... Even though there is no mention of mass of one medium boulder (or small) can destroy sticks/glass(unknown), the idea that any object is <1 of the larger item overtop it show be crushed regardless to the type of item in the way. 3/5
production facilities should provide exp once a product is collected... these lack of progress advancement with only mining in caves is very stale, albeit with the exp range from lvl 10+. 2/5, puzzles are easy and nothing more then scouting prior to figure out if cave is possible with available inventory.
Use a double dino shooting front and back, or use Pop-up Book autodefending.