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bayne420's Comments

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Steamlands

Play Steamlands

Aug. 08, 2011

Rating: 0

@Godfire: what level node are you trying to provide tactics for?

Flur

Play Flur

Aug. 08, 2011

Rating: -6

if it takes you 4hrs to get 2k+ experience, you suck

Steamlands

Play Steamlands

Aug. 07, 2011

Rating: 0

@nommo If one of your turrets destroy the target piece or direct attack one of your pieces it will stop

Soul Tax

Play Soul Tax

Aug. 07, 2011

Rating: 5

So i wonder how long it takes for a falling corpse to realize that its about to die from not being posses...SPLAT!

Soul Tax

Play Soul Tax

Aug. 07, 2011

Rating: 3

woo killing in the name of TAX

Moby Dick - The Video Game

Play Moby Dick - The Video Game

Aug. 07, 2011

Rating: 2

bahh... died of starvation at 2k hp xD

Moby Dick - The Video Game

Play Moby Dick - The Video Game

Aug. 07, 2011

Rating: 2467

so why does jumping 120~ meters then landing in the middle of the boat not just 1hko it?

Moby Dick - The Video Game

Play Moby Dick - The Video Game

Aug. 07, 2011

Rating: 2

to those that say hard badge is easy, YOU do not provide any helpful tips... so **** off

Steamlands

Play Steamlands

Aug. 06, 2011

Rating: 2

LMAO 80k funds for lvl 3 reflect armor... ahahaha, seems that devs setup it as a flagship model without even considering the finer details of shop usage xD

Meat Boy

Play Meat Boy

Aug. 06, 2011

Rating: 1

has one of the toughest physics system for a platformer... for instance, if you do not correct minor movements while flying though the air, it will PROCEED in the direction that it was traveling. Which i suppose does follow to ideas of Newton's Laws of Motion, however it is very difficult to adjust jump aim. 3/5

Steamlands

Play Steamlands

Aug. 06, 2011

Rating: -3

Currently, medals define to overall reward achieved from the level... so once you get the highest type of medal, it prevents any more funds to be obtained from said level. So far, it is nothing more then a deterent to replay the level to obtain quick and easy funds. Only way around it is to provide funds from previously completed levels, yet has an exact value for each medal. All concurrent retries/completions provide a portion of a reward.

Steamlands

Play Steamlands

Aug. 06, 2011

Rating: 23

Dev Mode: Unlock All/Max Cash, 235k credits... HOWEVER it will not be enough for everything in shops. Was only able to purchase everything up to Target Practice, or Right Back At You with said funds. How do you provide a system of shops yet not able to replay lvls for enough funds, or by dev mode option to Max Funds?

Steamlands

Play Steamlands

Aug. 06, 2011

Rating: -2

i tried to recreate making a custom level, however when i saved level node to hard drive, it saved it as a blank file type... so then i tried to reallocate it to .xml yet it will not let me... checked wikipedia and said that the text program i use should read it, yet not sure how to change the file type to .xml If anyone has figured out how to solve this problem, please reply thanks.

Steamlands

Play Steamlands

Aug. 05, 2011

Rating: 3

how do you edit win conditions for the level node? for instance, pick up blocks: not sure how to delete the requirement to have 3 bronze armor 1x1 blocks, not in edit briefing description... and yes ive checked the dev mode tutorial yet no mention of it there either

Steamlands

Play Steamlands

Aug. 05, 2011

Rating: 0

from the tutorial you mentioned editing lvl nodes, is it possible to just make a blank level node instead?

Steamlands

Play Steamlands

Aug. 05, 2011

Rating: 0

so, the default campaign map goes to where if we edit it from dev mode? Seems idk how to load previous decoration designs, nor does the tutorial describe it. I suppose need to make a extra path from somewhere if want to add on custom user-made lvls

Steamlands

Play Steamlands

Aug. 05, 2011

Rating: -3

hmm... Voyage of the Titanic is impossible... the action is too fast paced with getting ambushed by 2 very formidable tanks. Had one be mortar dependent, and another assault guns would help with not having to prioritize from front and rear flank

Steamlands

Play Steamlands

Aug. 05, 2011

Rating: 3

ok so appanently some salvaged guns can be glitched out... had to keep rotating them around to figure out why the one that was obtained by being conservative with destroying connecting blocks to weapons, without destroying the weapon in the process. First part of PROGRESSION allowed that gun to work, yet after which i had to just scrap it in substitution for true gun after that health crate dropped

Steamlands

Play Steamlands

Aug. 05, 2011

Rating: 3

for some reason, even if a determinator(gun) has power, it will not fire... well its only happened on part 2 of PROGRESSION. After reorganizing other blocks that are salvaged to make room, lately idk why it will not activate firing process. As the power gauge does change from rising yellow to full red yet no matter where i try to place the determinator, does not work ;/

Steamlands

Play Steamlands

Aug. 05, 2011

Rating: -43

civilization is spell incorrectly from opening text xD 1/5 for lack of SPELL CHECK!

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