hmm, after get AI cash becomes a significant problem, do not have nearly enough for full repairs of my ship and 2 AI's... needs rebalancing to getting cash as after lvl 16 conflict of 10min battle with constant waves of enemy, completely SOL on advancement 2/5 (lacks playability)
Getting past lvl 13 is possible, be sure to pick up repair packs as needed and play yourself off as a decoy to the north of your capital ship and abit north of enemy flank spot, yet out of firing range of X army invincible ship that blasts major damage if get to close
A story Inspired by Portal, In no way does it have the same effects as portal as you do not create openings in temporal holes in which to travel threw. As for a puzzle-platformer, well done
nice, had flash plug-in crash and yet the auto-save worked flawlessly... alas, need to figure out why is unexpectantly goes not responding :/ (nothing to do with the game coding i do not think, just outdated computer hardware xD)
how does a summoned spirit bleed xD, some of the means of damage aliments is questionable. Such with skeletons not bleeding yet summoned units can. Anyways, fantastic game... 5/5
same game is abit odd, for one thing. If ya reload it you are placed back at first shop, while there are several of the same locations scattered throughout the entire region. Work in progress ehh? well ill be back to check in and provide opinions on progress. As of now, N/A ranking
i think there is a glitch with if you run out of space to place a piece, yet have not imploded to end the game. Was trying to intentionally lose by wasting every piece, and sorta made a empty shell with no way to even place pieces under the shell.
Anyways, not much can be added to fix this limitation.
Perhaps best Unity3D puzzle game, Instant faved 5/5 The game-play is solid, no question to provide a next piece view to give more planning... also instead of just 5(guess?) colors/shapes to include bonus pieces within the current shapes that will change game-play effects (somewhat like that found in bust-a-move genre, or breakout) This will provide a more fun experience to play. Have more ideas, yet ya got a vague idea to what can be improved on :D
This would have to be the most unique genre of a tower defense with triggers, lures... also with a broad range for making the pathway, no one way is perfect
Draw/Erase??? Might have completely destroyed the actual amount of skill needed to traverse many of the maps.... Terrible knock-off of a once great game... 0/5
Unknown potentional with magnet/catch radius, seems to be a simple casual game with no sense of what to build on to it... 3/5 even with 100% on each level does not change the fact that most of the levels do not define why the stars act like they do.
fixed