*Conclusion* Fix the demands for esper feed, play, groom... falls WAY too fast and pointless reasons when does if NOT in combat!!! 2/5 for constant upkeep costs with basic criteria of exper management
for those that complain about the stamina, i do not see it being too unbalanced... most of the battles have 5-x encounters, besides it reduces lvl progression so if it was any faster of regen then would make it easy and less likely to use gems for stamina. Even though i for one would not use gems on stamina, however the items in store do make a significant advantage... there needs to be another event besides pve fights, not sure how a pvp system or why to even battle one another.
not sure if rating it 5 would get it back on-line, such with can not recall rating something have not played before. If server costs are a problem, perhaps figure out another way to keep it up?
i just ran a test of 1k's~ reload http://www.kongregate.com/games/Seirie/adventure-kingdom and it still has not once connected me...IE. auto mouse clicker. Not sure what else to do, as this is from every browser type available (Firefox, Google Chrome, IE).
please fix the connecting hang-ups with loading... it has been 2 days since it last worked, yet soon to lose hope that it will ever again let me connect... perhaps there is a problem with logging in with kong API accounts upon creating it, i would go to official site to see if connects properly. Yet idk if one exists :/
@crag26 yea unsure why it holding in connecting either, perhaps its a outofplaced coding with javascript... perhaps if dev ran a test on what ports were not working could help fix it. Otherwise idk what im even speaking of xD
every gun besides Thor Cannon sucks... i thought the Lightning Mk one was good yet upon obtaining found out early that IT does not make a BEAM effect on everything in its path, yet a terrible version of non-chain lightning. Which will immediately target whatever is closest to aim, leaving the large driller models to easily slip though and destroy the intergrity of the door. Weapon scale does not reflect the cost nor does it provide enough of an advantage 1/5
well this next idea might take a bit more work then, yet could it be possible to add a turn-indicator as a turn-based rpg? i suppose that right now there is no haste/slowdown effects, yet could help with not making it just a hack and slash sorta combat right now... I might have not seen all the different skills yet not sure if there is multi-target ones. Also the idea with cooldown actions make it seem that a normal attack has the same time to initiate/recover from, so mostly each enemy will have a back and forth setup with battles. Why not have a unit for each skill that directly affects the flow of the battle? sorta like idk who i should prioritizing with attacking to defeat so as to limit amount of damage sustain, so if i use a fireball and it misses, that not only makes me lose a turn... yet directly affects the time to do another action. Sorry if can not clarify this idea any clearer xD
I completely understand what you're saying. Some good stuff here. For now, I can say this: stick around. Once you start facing tougher foes and buying more skills I think you'll find the game has quite a bit of strategy to it. The earlier stages really just ease people in.
so why are the battle systems opposite to traditional methods? currently its pick action (attack, ect) then choice target, why not have it just save previous target so do not need to repeat previous steps with battles??? Just a few minor things that should not be much problem improving... yet now its looking very posh for a beta :D 5/5 for genre recreation rpg
That's an interesting idea bayne. We'll definitely take that into consideration for future updates. I appreciate the feedback. Glad you're enjoying it so far. :)
Photon Bomb sucks, appanently it does not explode on impact, yet individually does where the cursor aim was at... seems way to odd when it passes right though an enemy ship :/
nvm last comment of planetary invasion force, i thought it increases defense str of the buildable ships able to have to protect manufacturing main ship..
Right now 3000 gold is the max. Of course that will grow with expansions.