People who don't like WASD -- just go to 'settings' from either the front screen or the pause menu, choose 'keyboard controls' (bottom right) and set whatever movement keys you want. The arrow keys work just fine, if that's what you want.
Very nicely done, with some really cool little touches, like the counter in the `DO NOTON OD' level. It was fun to see a few things I recognized from Lincoln, NE (such as the State Capitol), since that's where I am at the moment. :D
I thought this was a good game but then I tried playing it completely at random and got five times my previous best score. I don't think that's a good sign.
Unplayable, even at screen two. You try to jump onto one of the boxes and the guy keeps running and falls off the other side. What's the point of a platform game where the guy doesn't stop running when you tell him to?
Nicely done but the interface is *infuriating*. The most infuriating thing is that, when you pick up a command, it's not centred on the mouse pointer so, if you just move the tile over the slot in your program and click, nothing happens. You have to move the mouse pointer into the slot, so the tile is half-way out the other side. Drag and drop should work. You should remember what the last command entered was so that, for example, "forward three" is done by clicking the forward command and then clicking on three slots in the program, rather than moving the mouse back and forth three times. It should be possible to insert commands into an existing program.
Nice game but it would be nice not to have to sit through the instructions every time you play it. Also, why the penalty for pausing? It's not my fault if the phone rings or the cats decide to do something stupid. If you're worried that people will abuse the pause function by pausing repeatedly to plan their path, only allow one pause every ten seconds or something.
The game is missing basic and necessary features. No way to turn off the music. No way to restart the game other than reloading the page. Or, to phrase the same thing the other way round, no saving of progress. No shields: most enemies require multiple hits to kill but you're dead in a single shot. No autofire: I can't imagine any scenario where I'd not want to be shooting so why do I have to hold my mouse button down all the time? No way to turn down the graphics quality for those of us who don't have super-duper computers.
Like most of the people who've commented, I'd say that this game is essentially already finished. All it needs is more levels -- you already have enough features to build interesting puzzles.
It's a great idea but the user interface is awful. There need to be ways to edit a bridge that has failed. As it is, if the design is fundamentally wrong, you have to delete the elements one at a time and start again. Even the deletion is tedious: click an element, click delete. Click an element, click delete. "Edit" means the ability to move points and to break an existing element into two, at the very least.
@NeoKefka *laugh* (Though I should point out that many of the languages you're required to accept in this game aren't regular, such as `an equal number of reds and blues in any order'. The ability to write to the tape makes the machines more powerful than finite state machines/regular expressions.)
Oh, and kudos for using part of one of Shostakovich's symphonies (I can't, for the life of me, remember whiche on it is) as the music. The loop gets a bit annoying after a bit, as do all loops, but it's a very cool segment to have chosen.
Overall, though, an excellent game, which I've become quite addicted to. I wouldn't be p***ed off about my machines getting trashed if I didn't like the game. :-)
(Gah. Stoopid comment system having a limit of 1000 characters but no counter.)
I'm very unhappy that the changes overnight have resulted in at least two of my machines ("Androids!" and "Teachers!") being trashed. It's also annoying that the test cases have changed but the scores haven't been reset. So, when I run one of my machines, it usually says that half of my times are worse than my best, which is because the new test 3 is different from the old test 3 and so on -- of course it takes a different time for the same machine to deal with a different input!
I don't think random tests are a good idea, for the reason you've explained, PleasingFungus. (On the other hand, one of the random tests showed a bug in one of my machines so I'm grateful for that.) That, and most of the new test cases seem to be pretty trivial, leading to very fast times. That doesn't seem to provide such good coverage of potential bugs as the old tests did.
The pause penalty has been removed, and the instructions are now shorter and will only appear the first time you play :)