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beeble2003's Comments

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Bubble Tanks 2

Play Bubble Tanks 2

Jul. 17, 2010

Rating: 1

People who don't like WASD -- just go to 'settings' from either the front screen or the pause menu, choose 'keyboard controls' (bottom right) and set whatever movement keys you want. The arrow keys work just fine, if that's what you want.

Bubble Tanks 2

Play Bubble Tanks 2

Jul. 16, 2010

Rating: 0

Where did my high score go? I scored 15,500 kills yesterday and it's disappeared from the high score table. Grr.

4 Differences

Play 4 Differences

Jul. 01, 2010

Rating: 5

Very nicely done, with some really cool little touches, like the counter in the `DO NOTON OD' level. It was fun to see a few things I recognized from Lincoln, NE (such as the State Capitol), since that's where I am at the moment. :D

Bubble Cannon

Play Bubble Cannon

Jun. 30, 2010

Rating: 4

58th-highest score anyone's ever had on this game. By playing completely randomly. :(

Bubble Cannon

Play Bubble Cannon

Jun. 30, 2010

Rating: 10

I thought this was a good game but then I tried playing it completely at random and got five times my previous best score. I don't think that's a good sign.

Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Jun. 28, 2010

Rating: -1

Unplayable, even at screen two. You try to jump onto one of the boxes and the guy keeps running and falls off the other side. What's the point of a platform game where the guy doesn't stop running when you tell him to?

Robot Wants Kitty

Play Robot Wants Kitty

Jun. 28, 2010

Rating: 1

That said, the graphic at the end is just *awesome*.

Robot Wants Kitty

Play Robot Wants Kitty

Jun. 28, 2010

Rating: 1

Great game but the controls are annoying. I've lost count of how many times I've died because I turned by rockets on when I meant to fire.

Doodle God

Play Doodle God

Jun. 27, 2010

Rating: 3

@Moorgan: "saltpetre" is not incorrect: it's the British spelling.

Lightbot 2.0

Play Lightbot 2.0

Jun. 25, 2010

Rating: -4

Nicely done but the interface is *infuriating*. The most infuriating thing is that, when you pick up a command, it's not centred on the mouse pointer so, if you just move the tile over the slot in your program and click, nothing happens. You have to move the mouse pointer into the slot, so the tile is half-way out the other side. Drag and drop should work. You should remember what the last command entered was so that, for example, "forward three" is done by clicking the forward command and then clicking on three slots in the program, rather than moving the mouse back and forth three times. It should be possible to insert commands into an existing program.

Vector Runner

Play Vector Runner

Jun. 18, 2010

Rating: 1249

Nice game but it would be nice not to have to sit through the instructions every time you play it. Also, why the penalty for pausing? It's not my fault if the phone rings or the cats decide to do something stupid. If you're worried that people will abuse the pause function by pausing repeatedly to plan their path, only allow one pause every ten seconds or something.

Developer response from DigYourOwnGrave

The pause penalty has been removed, and the instructions are now shorter and will only appear the first time you play :)

Globetrotter XL

Play Globetrotter XL

Jun. 17, 2010

Rating: 2

Superb game. I've played it before on another site and was delighted to see it here on Kongregate! :)

Dreams

Play Dreams

Jun. 17, 2010

Rating: 315

I'm not a big fan of spot the differences games but this one is really well put together.

Viricide

Play Viricide

Jun. 17, 2010

Rating: -5

The game is missing basic and necessary features. No way to turn off the music. No way to restart the game other than reloading the page. Or, to phrase the same thing the other way round, no saving of progress. No shields: most enemies require multiple hits to kill but you're dead in a single shot. No autofire: I can't imagine any scenario where I'd not want to be shooting so why do I have to hold my mouse button down all the time? No way to turn down the graphics quality for those of us who don't have super-duper computers.

Help! It's the Unfinished Shadow Game

Play Help! It's the Unfinished Shadow Game

Jun. 04, 2010

Rating: 2251

Like most of the people who've commented, I'd say that this game is essentially already finished. All it needs is more levels -- you already have enough features to build interesting puzzles.

Cargo Bridge

Play Cargo Bridge

May. 28, 2010

Rating: 1

It's a great idea but the user interface is awful. There need to be ways to edit a bridge that has failed. As it is, if the design is fundamentally wrong, you have to delete the elements one at a time and start again. Even the deletion is tedious: click an element, click delete. Click an element, click delete. "Edit" means the ability to move points and to break an existing element into two, at the very least.

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: 1

@NeoKefka *laugh* (Though I should point out that many of the languages you're required to accept in this game aren't regular, such as `an equal number of reds and blues in any order'. The ability to write to the tape makes the machines more powerful than finite state machines/regular expressions.)

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: 2

Oh, and kudos for using part of one of Shostakovich's symphonies (I can't, for the life of me, remember whiche on it is) as the music. The loop gets a bit annoying after a bit, as do all loops, but it's a very cool segment to have chosen.

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: 2

Overall, though, an excellent game, which I've become quite addicted to. I wouldn't be p***ed off about my machines getting trashed if I didn't like the game. :-) (Gah. Stoopid comment system having a limit of 1000 characters but no counter.)

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: 2

I'm very unhappy that the changes overnight have resulted in at least two of my machines ("Androids!" and "Teachers!") being trashed. It's also annoying that the test cases have changed but the scores haven't been reset. So, when I run one of my machines, it usually says that half of my times are worse than my best, which is because the new test 3 is different from the old test 3 and so on -- of course it takes a different time for the same machine to deal with a different input! I don't think random tests are a good idea, for the reason you've explained, PleasingFungus. (On the other hand, one of the random tests showed a bug in one of my machines so I'm grateful for that.) That, and most of the new test cases seem to be pretty trivial, leading to very fast times. That doesn't seem to provide such good coverage of potential bugs as the old tests did.

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