The first eighteen levels were completely trivial and utterly boring. And then level 19 is to physically impossible because the ball has to drop four levels but there are only three ramps. What's going on?
The interface to this is really annoying because it uses left mouse clicks for everything. Suppose there are two copies of some object in a level. You click on the first one and place it, which is fine. But, when you click on the second one, it rotates it! Then you have to rotate it three more times to get it back in the original orientation. This makes for tedious and annoying gameplay.
It would be better to use keys to rotate, which would also allow clockwise and anticlockwise rotations.
Argh, the tedium. I just spent forever collecting eight sand beetle shells for a quest. And now you say you want another TWENTY?!? Couldn't you, you know, increase the proportion of sand beetles that leave shells when they die?
Damnit, I just lost my pet because it picked a fight with a sand snake in an awkward place that meant I had to walk around half the island to help him. If my pet isn't fighting, I can walk through his square. Why can't I do that when he is fighting?
If I click on an item anywhere on the screen, my character automatically walks up to it and picks it up. If I click on a monster anywhere on the screen and tell my character to attack it, he automatically walks up to it and then attacks it. So why on earth can't I click a place on the screen and have my character walk there, instead of using the incredibly unintuitive cursor key controls? This game has great potential but there are several annoying problems with the gameplay.
Nice game, except for the repair system. Why does it cost $50 regardless of how badly damaged your car is and why can't you do a partial repair? For example, if it costs $50 to repair 50% damage, why can't I repair 25% damage for $25?
Nice idea but the game play and interface are too annoying. To get a high score, you have to get the path as close as possible to the walls but that requires far too much trial and error. Just make the path as wide as the nanos, will you? And editing the line is really tedious. You should use the style of interface that's common in vector graphics drawing programs. Have two modes: in draw mode, clicking extends the path by adding a new control point and a line from it to the last control point; in edit mode, clicking on a line adds a new control point, dragging a control point moves it and clicking a control point and hitting delete deletes it.
Also, major kudos for having one of the music options be something by Piazzolla. On the other hand, major un-kudos for the next one I got being the most annying eight-second loop ever. How can you possibly imagine that I want to listen to the same eight seconds of synth trumpet so many times?
Overall, a nice game but a bit slow. A key to make the next piece appear immediately would be useful. It would also be nice if you didn't have to be quite so precise when placing pieces. Often, you click and, despite there being only one move you could possibly mean, the piece doesn't go down.
Call me greedy but I want games to have *two* mute buttons. One for the music and one for the sound effects. Most games are rather anaemic without the sound effects but, dear lord, the little loops of music get So F***ing Annoying. Games that won't let you turn off the music without turning off the sound effects are robbing you of half the experience.
There's a huge mismatch between the racing and 'challenge' aspects of the game. After just a few minutes of playing, I can easily win almost any race, whereas level 1-07 (hit 20 coconuts in 30s) is completely impossible for me -- I can barely get into double figures. I'm not complaining that the game is hard, as such, just that the difficulty curve is all over the place. Either the AI drivers need to be better, so they provide more of a challenge, or the challenges need to be easier, at least at the start of the game. The racing part of the game is saying to me that I'm the most awesome driver in this half of the galaxy, while the 'challenge' part is saying that I shouldn't be allowed near anything more powerful than a child's tricycle. That doesn't make for a satisfying gaming experience.
It's really tedious to spend so much time scrolling between the catapult and the castle. Sure, the graphics are real nice but, please, for the love of all that is holy, just zoom out so you can fit the catapult and the castle on the screen at the same time!
Nice game. I didn't find it very challenging but that didn't stop it being an enjoyable way to spend some time. I hope the Kong people add some badges -- I think the game deserves them.
@Rain_King and Nucleus: in the fuse placement instructions , 'before' and 'after' mean 'immediately before' and 'immediately after'. 3142 does not satisfy 'Fuse no. 3 - comes [immediately] before two lower numbered fuses' and 3412 fails 'Fuse no 2. - is [immediately] after a higher numbered fuse.'
optical illusion. the ball doesnt have to drop 4 levels. look again, theres a trough.