Actually, while I find the artillery realistic, I also think it makes the game extremely difficult and frustrating. Nothing turns me off for the night like having my promising team blow up by artillery that I couldn't have done any better preventing.
In my best game, the artillery only fired twice in 150 waves and never hit. Perhaps we could move the first artillery strike back a whole bunch of waves for the first 2 ops? No artillery before 50 or something?... And a wave counter.
And, of course, that's why it would make sense to encourage beginning players with more TP during their first campaigns as well.
Artillery may well be overpowered when it comes to men in trenches and bunkers. On the other hand, in long games, players may have the TP remaining to replace and rebuild a deployment.
one or two experienced soldiers and a tank can control the entire field. You'll note that the highest ranking ops allow you to do just that, essentially resulting in endless mayhem, because you've got TP in the bank for either next game, or to rebuild if you get hit with artillery. And another tip, if it isn't firing, put a commander next to it.
There are an awful lot of people... probably new players, complaining about the amount of TP, you might want to increase the the number of rounds you get 2 TP for the first op (four soldier) operation to 7 or even 10 to hook more people on this ever better game.
I think that the ranger upgrade should get officers a better pisto (Like moving to a big long revolver). Was there a WW2 version of the S&W 500? Hey, it costs 5 TP!
I don't know if I like the taunt button. Is it just me, or was that gunner in the first wave and either very lucky or very good bazooka later on a result of pressing it?
The bug may be that if you are in the middle of calling a new guy when your last guy dies, he spawns on a new screen... I don't know, it's happened twice, and was a french both times.
This game has been played a quarter of a million times, so I suggest that some of the suggestions here probably damage the somewhat naturalistic nature of the game... such as the artillery strike. Perhaps there is a work around?
You could have five page missions? Take five maps, and you can't advance when a wave is on the screen. The map advances immediately with the first unit, and pages back (or something) if units make it past the first page... maybe even sacrifice all the units on the map (but no cross). Being "established" would take on a new meaning... and people would save their TP as they should...
I moved the rating up to a 4/5 for now, because the developer seems to be actively working on it, and I can tell the differences.
If it never gets a throttle and bookmark (a save that doesn't allow you to go back in time, but allows you to stop playing and restart the computer) it should probably end up with a 2/5. Many people are asking for this. Other than that, there are the balancing issues, like bazookas should cost 1. Other comments discuss polish, which might make the game worth a 5, like if the buttons weren't in the way of movement, or if there was an "auto-superiority" on siren check box (thus approving the signalers right to perform his basic function, much like the the other soldiers). Which lead to balance issues, the ranger upgrade button, for instance could have a variable cost that pops up when a unit is moused over and the option is selected.
The ribbons need to stop being for waves before 50 missions and be like an average of 200 waves or something. And, the fact that clear terrain is so much better puts a huge damper on the "continuous" aspect of the game, especially with ribbons awarded based on the current criteria, or even based on averages.
In any case perfectionists are going to be really cheesed if there are surprise early only ribbons awards that they can't get, after they have made an great account. I think that those are the kinds of awards that should be disclosed if they are implemented. Anyway, I want to play on clear terrain only, or have the option of targeting trees with grenades. Of course, I haven't tried FF on a tree...
Hmm... I've never played rune scape, but I usually avoid this type of game, because they tend to take up extra time just to take it up, and reward boring repetitive tasks.
I played the final fantasy one, which was good for a while, but then you ended up crafting or farming so that you could craft or farm the next creature up. While fine, its just not for me. Ah, yes, and I was, and am, married. So, I guess you could say I don't have a girlfriend?