Games Achievements My Kong Sign In

Beegum's Comments

Comment

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

Actually, while I find the artillery realistic, I also think it makes the game extremely difficult and frustrating. Nothing turns me off for the night like having my promising team blow up by artillery that I couldn't have done any better preventing. In my best game, the artillery only fired twice in 150 waves and never hit. Perhaps we could move the first artillery strike back a whole bunch of waves for the first 2 ops? No artillery before 50 or something?... And a wave counter.

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

Ah yes, Tip: When you first start, your first tank can be a French resistance soldier.

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

And, of course, that's why it would make sense to encourage beginning players with more TP during their first campaigns as well. Artillery may well be overpowered when it comes to men in trenches and bunkers. On the other hand, in long games, players may have the TP remaining to replace and rebuild a deployment.

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

one or two experienced soldiers and a tank can control the entire field. You'll note that the highest ranking ops allow you to do just that, essentially resulting in endless mayhem, because you've got TP in the bank for either next game, or to rebuild if you get hit with artillery. And another tip, if it isn't firing, put a commander next to it.

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

I think this game won money this week.

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

There are an awful lot of people... probably new players, complaining about the amount of TP, you might want to increase the the number of rounds you get 2 TP for the first op (four soldier) operation to 7 or even 10 to hook more people on this ever better game.

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

For the ribbons, maybe it should be averaged so many waves in the last so many games.

Mud and Blood 2

Play Mud and Blood 2

Sep. 05, 2008

Rating: 0

flaming area persisted onto new map and caught a tree on fire.

Mud and Blood 2

Play Mud and Blood 2

Sep. 05, 2008

Rating: 0

I think that the ranger upgrade should get officers a better pisto (Like moving to a big long revolver). Was there a WW2 version of the S&W 500? Hey, it costs 5 TP!

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

I don't know if I like the taunt button. Is it just me, or was that gunner in the first wave and either very lucky or very good bazooka later on a result of pressing it?

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

And I, for one, appreciate that the spirit of the game, and understand the TP. Better starts come with ranks, btw, for those who are wondering.

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

The bug may be that if you are in the middle of calling a new guy when your last guy dies, he spawns on a new screen... I don't know, it's happened twice, and was a french both times.

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

sometimes when a call a frenchie, the screen loads the next map, and ruins the game...

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

You're working fast and furious, and this game gets a 5/5 for that.

Kongai

Play Kongai

Sep. 04, 2008

Rating: 0

It seems as if there are a lot of cards available now.

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

I think the TP rate is fine, but that the game speed is too slow.

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

This game has been played a quarter of a million times, so I suggest that some of the suggestions here probably damage the somewhat naturalistic nature of the game... such as the artillery strike. Perhaps there is a work around? You could have five page missions? Take five maps, and you can't advance when a wave is on the screen. The map advances immediately with the first unit, and pages back (or something) if units make it past the first page... maybe even sacrifice all the units on the map (but no cross). Being "established" would take on a new meaning... and people would save their TP as they should...

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

I moved the rating up to a 4/5 for now, because the developer seems to be actively working on it, and I can tell the differences. If it never gets a throttle and bookmark (a save that doesn't allow you to go back in time, but allows you to stop playing and restart the computer) it should probably end up with a 2/5. Many people are asking for this. Other than that, there are the balancing issues, like bazookas should cost 1. Other comments discuss polish, which might make the game worth a 5, like if the buttons weren't in the way of movement, or if there was an "auto-superiority" on siren check box (thus approving the signalers right to perform his basic function, much like the the other soldiers). Which lead to balance issues, the ranger upgrade button, for instance could have a variable cost that pops up when a unit is moused over and the option is selected.

Mud and Blood 2

Play Mud and Blood 2

Sep. 04, 2008

Rating: 0

The ribbons need to stop being for waves before 50 missions and be like an average of 200 waves or something. And, the fact that clear terrain is so much better puts a huge damper on the "continuous" aspect of the game, especially with ribbons awarded based on the current criteria, or even based on averages. In any case perfectionists are going to be really cheesed if there are surprise early only ribbons awards that they can't get, after they have made an great account. I think that those are the kinds of awards that should be disclosed if they are implemented. Anyway, I want to play on clear terrain only, or have the option of targeting trees with grenades. Of course, I haven't tried FF on a tree...

Runescape

Play Runescape

Sep. 04, 2008

Rating: 0

Hmm... I've never played rune scape, but I usually avoid this type of game, because they tend to take up extra time just to take it up, and reward boring repetitive tasks. I played the final fantasy one, which was good for a while, but then you ended up crafting or farming so that you could craft or farm the next creature up. While fine, its just not for me. Ah, yes, and I was, and am, married. So, I guess you could say I don't have a girlfriend?

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate