Games Achievements My Kong Sign In

Beegum's Comments

Comment

Caravaneer

Play Caravaneer

Aug. 29, 2008

Rating: 0

Why isn't beating this game a "hard" badge if it already has another badge?

Kongai

Play Kongai

Aug. 28, 2008

Rating: 0

From a statistical perspective, I don't see what intercept offers that crit does not. The only difference is that the swap/rest/weak attack (generally) is in the hands of a player, which, if you get right down to it, is an emotional issue, and crit is a strategic one.

Kongai

Play Kongai

Aug. 28, 2008

Rating: 0

A card came out, and I am happy about that. But the bat didn't fly into my web...

Kongai

Play Kongai

Aug. 28, 2008

Rating: 0

@pwnedage you "strongly" disagree? The best players seem to be erratic or err on the side of damage. Getting to know your opponent can help, but "having some control" over another person's swap is a figment of your imagination.

Kongai

Play Kongai

Aug. 28, 2008

Rating: 0

@mobile, crit happens. Just like miss and intercept. "Intercept" just makes you "feel" like you're in control, when, in actuallity, its usually a highly unstable situation where you can take a hit and kill the target in one hit, or they have no energy. To me, crit isn't so much different than getting intercepted or missing with that perfect quick shot.

Kongai

Play Kongai

Aug. 28, 2008

Rating: 0

@reggy, that's the "wink's of luck" switching/weak attack/power attack/rest guessing game that the intercept button adds to the game. There isn't a good way to determine whether you'll see a pilebunker or signature slice. I do swap out, but I don't "always" swap out.

Kongai

Play Kongai

Aug. 28, 2008

Rating: 0

I don't mind the critical of pilebunker. What I mind is the fact that I need to sacrifice Vanhessa to whatever non-starter character she meets (basically), and hope she doesn't get pounced on by a tiger with stupid fast hard hitting, even when you flee skills. After that, and a couple winks of fate and winning comes pretty easy. But it's tough to have two go against players with three strong cards when you have still have a starter. Playing five card helps.

Boombot

Play Boombot

Aug. 28, 2008

Rating: 0

I think level 46 was the hardest. One more bomb would have made it easy.

Kongai

Play Kongai

Aug. 28, 2008

Rating: 0

I think the starter deck size is OK, but it takes a lot of time to get the cards that you keep getting beaten by and would like to replace your starter cards with. While some might call this the spirit of gaming, arduous leveling or something, I'd like to see some way forward that doesn't arbitrarily cost 30-50% losses (yes, I know some people have a lot more trouble.)

Kongai

Play Kongai

Aug. 28, 2008

Rating: 0

I need better cards. I'll probably stop playing until I get something else good. It can be hard to keep going with starter cards and a few "badge cards." I'd say more badge cards would draw more players in... Otherwise it'll be while... 4/5

Caravaneer

Play Caravaneer

Aug. 26, 2008

Rating: 0

How do you make a character? I think all the intelligence 1 characters would be highly acceptable.

Caravaneer

Play Caravaneer

Aug. 24, 2008

Rating: 0

I recommend this game... Horses and hand grenades.

Epic war

Play Epic war

Aug. 19, 2008

Rating: 0

It is not impossible, I beat "the end."

Epic war

Play Epic war

Aug. 19, 2008

Rating: 0

You get docked points finishing early, so the magic upgrades may cause you to lose battles (or draw even) eventually. I liked the game.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate