Because the developer is listening intently, I'd like to point out that bazookas cannot fire from behind a tank. They also don't gain levels and this makes them the most pitiful unit in the game. I can rack up kills with an officer, but not with a bazooka?
Hoping to see the buttons slide out from the side maybe?
I played this for hours. In fact one game lasted hours, and I got most of the medals! Unfortunately, my wife wanted to use the computer and shut it. The missing save (or just bookmark) feature and missing throttle, along with the its lagginess, at least on my computer at wave 300 or so, without a quality control, is a glaring omission and seriously impact playability. The GUI is also intrusive.
I might play this game again tonight, to see about a colonel character, but as far as recommending it to others, I have to give it a 3/5.
Sorry, it needs a bookmark really bad. I know you want it continuous and a save interfere, but who has time to play a six hour mission continuously?
Nah, take your first four guys, protect the best rifleman with the other guys, shift them around untilyou have 20 points. Buy tank. Put in corner of screen, with guys behind it. Buy officer and signaler. Get engineer. set up antenna and radar.
The time on the orbs should pause during the stage transition, while this may increase the difficulty, it seems that it would annoy most people. Of course, after playing it twice, I found all the avoidance while getting weapons and weapons running down while getting weapons to be annoying.
At first I didn't like the death knight. The death knight is the best hero though, he makes it very simple to save money. At first he can handle a portal, and later, he needs minimal help, because he can kill all the mages and archers (or are they elves), but in the late game the shooting druids make him less effect, but, then, you should be sitting on tens of thousands of gold.
I got the bat. The key is to build a web as quickly as you pick it up, but keep you web clean and eat anything big or flashing immediately, except for butterflies and ladybugs. You can keep these sparingly spaced in the web. Use dragonflies and stag beetles as they appear. Obviously there is a balance between a thick part of the web and the ever increasing size (that will invariably get knocked down). It seems that it is easiest when you don't think about it.
It is a pain in the butt that you have to set up the speeds of your characters just right. On mine, I had my mage too fast (90) so she had to go last all the time, because I used the dire wolf to pull the next wave with a kill. It wastes a lot of time, though, so it deserves a hard, if it was your way, it would require less thought and be an easy.
Kongregate is missing a full screen button. I want the chat box and game to fill, but fit on, the screen. There should be room on the top and bottom for advertising still. That is a really great feature of some game sites.
Survivor badge. I died a couple time when I thought I could only have 3 skills (made it to lvl 36).
With mage (front line style), cleric, ranger, conjurer, made it to lvl 44 (I stopped trying after lvl 40).
Most of the waves are easy around wave 15-20, 35-40, etc, the monsters become challenging. I assume that most people who are paying attention and really draw it out lose around this point. The waves are cyclical and 20 levels long, each cycle one level higher. With the setup I had you have to make sure you don't kill the creatures too fast or get the last ones health too low. I recommend all the characters have quickness 45-55 as this is just slower than a hasted dire wolf.