Why the unnecessary failed sound and red lines when you click on a node that is clearly out of reach? I found it by accident, and laughed at the fact that you spent time coding it, and including it in the game, when it's totally pointless.
I used to know all of these, 10 years ago. Now, the lack of practice, and a lack of people to communicate with, and most of all, writing with, must have muddled my skills in this moonspeak. I still recognize, and if I dig deep into my gray matter, remember most of them, but to bring that knowledge forth fast enough is another matter. But to my muddled brain, I say, bring it ON!
No, nothing has been fixed. Now, you don't get the riddiculous $, but everything else is as broken as it was. It actually seems worse, as the upgrades disappear after buying a few, leaving only "Pedestrian time upgrade". If you change scenery they appear again until you buy one, then they all disappear again. Previously, it was a horribly broken, but a horribly hilariously broken game. Now, it's just broken.
the upgrades dissapear once you reach 10 upgrades, once all the upgrades reach 10 then you get to ascend to increase the multiplier and earn more cash. I have been working on a new version that fixes all the issues, and have added in hunger and thirst, where ou will die if your thirst and hunger sliders reach 0. added in 2 new begging areas, added a Robber that steals half your cash unless you bash him with your hook stick.
Suggestion: Allow me to close the store. Please. I know this is highly unnecessary because the patrons of your store have no time limit, but they can be really annoying, especially when you are trying to fulfill an order to the Inn, and there's a bunch of clutter filling your view when you don't want it there. Please make this an option.
Holy shit, you came through with the graphical update announced... late last year? :D Been having a break from this for a few months. I guess it's time to continue with my R13 run. Looks great. Now to see how it actually works.
Horribly broken, but a fun idea. Just a few "amount" upgrades at the park gives you gazillions of $. Nothing works in the store, and there's three white boxes in the "in between" area that probably should have something in them. Would play if it was actually playable.
Auto intel maxes at 10... still playing the safest route. Intelligence should mean that the auto paddle knows which way to direct the ball to actually hit the bars, instead of just bouncing up'n'down throughout the field until it hits something. Not much intelligence there.
Really? "Bernie Slanders"? You missed a golden opportunity to call him "Earnie Slanders", where the last line of his description could have been "They must be Feelin' the Earn"
Please let me go from Upgrades/Research back to Overview mode. It is very distracting to be in Overview, then going to Upgrades/Research and Back to Galaxy pans the camera to the planet you last were on, when you really want to see the whole Galaxy. It's annoying, and unnecessary.
My first ascension gained me 33 gems, and that was ok. My second ascension halted in progress around lvl 120 with only +19 gems. Now, I'm on my third run, at lvl 140, i've only got +22 gems, and progress is going nowhere. I don't want to ascend yet because the gain would be minimal, but so is the progress. This game needs a major rebalance, and until it is done, I'm going to stop playing, and change my 4/5 to a 2/5. Please fix the after-ascension game, it is really out of balance.
Hi, the first ascension has a 100% gem drop rate due to the beginner's buff to help make the game more playable on the first playthrough, which is why you have a lot of gems. In fact, 33 gems on your first playthrough is much higher than what most people would get on their average first ascension. Nevertheless, I hope to add more upgrades and guardian abilities that increase the drop rate of gems / gem drop amounts in the future to help cope with this. Thanks for playing!
Too many MP requiring skills without nearly enough MP to go around. I'm glad resurrection got bumped to use/when/required, and there is the the turn off autocasting option, but if i bumped up my spell at the same cost/rate as i got the skills, my mana will always be depleted. Actually, nice job on the balancing there, making the player decide what is important and what is not.
Otherwise, without a story, or any background, Penisia just sounds like the joke that Louis CK made about penisia being the plural of penis. Please tell me it isn't so :p.
2 points for making a functional game. That's about it. This is the most basic idler/clicker you could make. The name sounds cool but has nothing to do with the game. With that name, you need a plot and a story to go with it. Please, make it so!
Done in v1.8 Options (pause) > keys config