Productivity boost button should be calculated as "needed robots - amount you have now". Right now it feels like a lot of robots are being wasted because the manual add amount is so small compared to what the next milestone needs. I'd like to have 1/25/100 buttons or similar where all values increased as the milestone increases, instead of the "add n robots" button that is there now.
Robots should increase production per robot, instead of just at milestones. It makes no sense that robots by themselves don't produce anything. Also since robots are produced so slowly and the milestones get ridiculous quite soon into the game.
Not sure exactly what this is a copy of, but it even uses the same save as whatever it copies. I started the game the the third ship almost fully upgraded. gg.
Ok, so enhancing was not a part of the tutorial and it took some time before i was willing to try it out with an useless artifact, but artifacts get exp by enhancing them with other artifacts.
Last two updates are great. Game got a lot better with grid and tab-selection. Now, I'd love to be able to move the units around. Could you add that? Pleeease? :D
I did my first reset with 75 diamonds. Now, everytime I reset I can instantly reset again and gain 33 diamonds. No play required, go to achievements->reset, and I gain 33 diamonds. Not sure if this is linked to my first reset or not.
I usually don't give much (any) thought to the forum section of games, but I'm now reading the 'God Power Currency Guide' from the forums which will hopefully give me an answer to my previous question.
Anyone, please tell me why the 'Improved Next at' upgrade is of any use? I've been saving up for it for my last two resets because at first it seemed like a valid thing to save for. Now that I almost have the power for it, I can't figure out why I would want to buy it?
if you don't have the upgrade, you need to set in the number of clones when they change to the next training. If the number is too low, then it just removes the clones of the current skill.
If you have the improved version, you just need to toggle it on and put in 1. Then it will automatically move to the next skill as soon as it is unlocked.
Good idea, but my game quickly turned into "keep the network paused, and just upgrade cpu and gpu to get more money". That's the idle part, the only idle part. Sure you could keep clicking popups and eventually make a lot more money but that requires constant attention to the game. Good idea but not my cup of tea in a game like this.
No, absolutely No. I've been playing games since 1989 and I don't see anything as just rectangles. I see things/objects absolutely as they appear to be in the game. The fact that someone sees 2D/3D models as anything else than they what appear to be in a game indicates a mental disorder. In this game, the animals were easily identified, but the vehicles were not. There were some pictures that seemed to be neither, but I was still forced to choose between one because you told me of the time restraint beforehand, bad move. There should have been a 'neither' option. I'm not sure what you hope to get out of this 'experiment' but your method of test, to me, tells me that you haven't thought this through, and should go back to the drawing board.
@Atalan, no, you get 10 timecubes at lvl 100. After that each boss has a 25% chance to drop 1-2 cubes. That is as far as I know and have read on the subject. http://www.reddit.com/r/timeclickers will give you a lot more answers.
This should be an idle game. It is an incremental in a good way, just not idle. An upgrade that made the balls drop by themselves would make this so much better. Could start off slow, like once every 2sec, and then pick up speed, even cost a ton of money. What I pretty early did was set up an autoclicker to click the window every .3 seconds. After that I enjoyed it much more. By itself, I imagine it gets really tedious after a while. Good game, just needs a bit of automation.
I meant for it to be incremental and not idle, but I think people will have a lot more fun with it if there is an idle-type upgrade. I'll be adding that in the near future.
Please don't let the mouse scroll wheel affect the outside of your game window. When I scroll inside the game window and the scroll bar is at the top or bottom, the whole game moves up/down. Not acceptable.
Harder than it sounds, unfortunately. Do you know of another page that works this way? (HTML, not Flash) Seeing another example of this might make it easier to add here.
Just added a fix for this (1.0.20). I'm looking into your other comments because I agree adding robots in smaller increments should have a benefit.