I like the game but I feel like the progression is miserably slow. It has taken a pretty large amount of time to get to level 25 but from level 1 to 25 I have experienced only a few upgrades that slightly speed things. This slow progression takes interest out quickly.
Excellent concept with good visuals and good organization. Game is pretty poorly balanced though. With some work and a few good updates this game can be awesome.
This is cookie clicker but with poop. Granted, the design of the main screen is completely redesigned and looks good in both appearance and organization. The popups still need to allow you to see how much you have and earn per second though. Good ripoff though. Interesting take on a classic.
Maybe it is just me, but i think arrow keys would be better for movement in this game. At the very least the mouse pointer is very difficulty to see and control. Otherwise it is a grinders dream.
I think this is an amazing start to an idle game and I see there are some planned features in future updates too. Adding more to this project can really go a long way.
I like this addition to the series. While it doesn't add much, it has improvements and enough differences to be as entertaining as the others. I know you are getting a lot of comments on stuff being too grindy so I won't be so harsh as others have been, but it is true and lowering the requirements for items by 20% could make a huge difference. Even 100 runs in I can have runs worth 300 presents or less when upgrades cost 2000. And the bad runs take nearly the same time as the good ones.
I noticed that this game has taken a lot of abuse from the comments. In my opinion, the game is just as well done as the others and the upgrades are well done and balanced. Sadly though, the upgrades take too many blops to unlock. This also doesn't help the case for the developer because of all the purchasable unlockable upgrades. Less purchasing, more reasonable upgrade cost please.
Great sequel to a great game. Really beats out some of the kinks from the first. I did notice one issue though where you can get the full level's exp without finishing but 3 of 30+ waves (I was able to find this at wave 16, didn't try earlier. let me know if you need more info)
Other than repeating enemies, I don't see how endless mode is different in any way. So the game is never quite complete. Also, are blue rarity items only support and purple rarity only skins? I have done up through lvl 30 on hard mode on almost every map and have only received 2 support options and 2 purple options (and I had to choose between the 2). With no guns in those colors. Are they a tad too rare?
I liked this game a lot and aside from the radar issue everyone brings up, I thought it was awful that upgrades were unlocked by number of launches and not some kind of achievements or something.
Great concept, I just feel like the difficulty progresses way too quickly. Normal towers combined 3 times are still too weak to do anything past wave 15, and only special towers are effective there (and by wave 15 you can afford about 3 special towers if you got the right distribution of tower types by chance).
Relaxing and had a lot of fun. Only wish it could've gone a little longer (or long enough to get all the upgrades... not going to farm 5000 more to finish them off)
I hope so, thank you.