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Belian's Comments

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Line Game

Play Line Game

Nov. 29, 2009

Rating: 0

The only thing that makes the "impossible" badge that hard is level "e". I have passed all the other levels with the keyboard and need to finish "e" in about 60 sec, but I can not get past the first obstacle.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Nov. 28, 2009

Rating: 0

not loading for me as well.

Areas

Play Areas

Nov. 27, 2009

Rating: 0

Congratulations! You just won the Beyond Clicking Badge and 30 points! LEVEL 70 IS INSANE! You are dealing with lots of "areas" with only some of the more basic power-ups.

Ether War

Play Ether War

Nov. 26, 2009

Rating: 0

To all those who are having trouble, KILL THE YELLOW BALLS FIRST! As soon as you can keep up with the furthest out balls and do meaningful damage to them, KILL THEM! Let your allies deal with the little guys that go after your base. Do this fast enough and you don't have to worry so much about the enemy upgrading. And you can't hurt the red one until ALL the yellow are dead.

Cluster Pucks

Play Cluster Pucks

Nov. 22, 2009

Rating: 2

I would like to be rewarded for surviving a long time on the same level with waves that take one second longer to appear every, or every-other, time. This would not change the basic game play like the "colors stay gone" or "same color pucks connect no matter what" suggestions but would help the people who have the skill to finish yet keep making small mistakes.

The Last Frontier

Play The Last Frontier

Nov. 21, 2009

Rating: 0

lasted till day 32. EVERY WAVE IS A BOSS WAVE! I lost exactly 1 unit before wave 31 (and no walls/towers) but 31 killed a tower and I could not repair enough to survive 32. 3/5 for good, but nearly impossible.

Tower of Greed

Play Tower of Greed

Nov. 19, 2009

Rating: 0

This should be in the "longest lasting game" challenge. It certainly takes long enough just to get to floor 25, let alone 50 or 100. Too bad it was submitted months ago.

Rave Rider

Play Rave Rider

Nov. 19, 2009

Rating: 0

...there are instructions. The "how to play" button is on the title menu.

Copy Cat

Play Copy Cat

Nov. 17, 2009

Rating: 0

4/5 nice layout, but gets boring and there are a couple of things that could be improved: make the grid-lines a little easier to see and have a "see-through shapes" option. The challenge should be a bit more on the "how" then the "where."

Machine Gunz

Play Machine Gunz

Nov. 14, 2009

Rating: 0

Saw this a long time ago, and still can not get the points to go any route but the short one.

Hotel Management

Play Hotel Management

Nov. 10, 2009

Rating: 0

2/5 Was not remotely challenging until day 7 and completely repetitive around day 17 (played a bit further, but stopped before day 20 when no more upgrades appeared).

Shielding

Play Shielding

Nov. 09, 2009

Rating: 0

2 small things that can make this more fun fairly easily: have the rate of appearances increase at a slower rate and bring the "curve balls" into play at an easier difficulty. (I barely get to see/appreciate them if they do not appear until 1200.)

Battalion: Ghosts

Play Battalion: Ghosts

Nov. 08, 2009

Rating: 0

Darn it! I completed missions 5-8 on hard, but was not connected at the time. now I will have to do them again to get the badge.

Red Storm

Play Red Storm

Nov. 03, 2009

Rating: 0

Rip off. It has better graphics then the game it copied, but the other one was better in almost every way.

Matter Shift

Play Matter Shift

Nov. 01, 2009

Rating: 0

Good first game. Could use some better graphics, wall mechanics (the guy is often just above/below the ground, not on), and a less pixel-perfect jump on lvl 17 (going from the platform on the left to the top set of platforms). 4/5

Diner City

Play Diner City

Oct. 27, 2009

Rating: 0

...well that was a little close of a finish on lvl 5. I managed to pull ahead by .o6% at the last moment by buying a bunch of ice-cream vendors.

3D Logic 2: Stronghold of Sage

Play 3D Logic 2: Stronghold of Sage

Oct. 25, 2009

Rating: 0

FINALLY DID IT! (ok, I used a guide for 23, but that was the only one I could not figure out in 10-15 min)

Collector 2: The Nightmare

Play Collector 2: The Nightmare

Oct. 25, 2009

Rating: 0

Too easy. Just have to buy/max out the 4th and 6th weapons (mostly the 4th) and the game is easy.

Bubble Guinea Pop

Play Bubble Guinea Pop

Oct. 25, 2009

Rating: 0

wow, that was all 54 lvls. Wish the overall difficulty (not just the gold metal times) got harder and the mini-guinea pig maker showed up a couple more times, but not bad.

Impactus

Play Impactus

Oct. 20, 2009

Rating: 0

dang it. Managed to keep Burning Hell through 3 hits, collided with a bigger rock, and suddenly I was at 0 mass. >\ Anyone actually finish with Burning Hell? Good hard/impossible badge?

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