Gave it an instant 5/5 for being the sequel, and stayed up half the night finishing it in one shot. I'm a little disappointed, though, because it seems a LOT easier than the original. Once I figured out to enchant HP/MP Regen on everything I found, I finished the last 40 levels in one shot without any serious threat. A little bit unbalanced there.
is there a way to change the arm's orientation? because I can't find one, and it seems really stupid to only have arms that can move things left to right.
In level 24, is it just me or are the physics deliberately broken? I try the simple solution, swapping the top coin for an orange wall segment, and either I still collect the 'coin' when I shouldn't be able to, or I fall through the otherwise solid black ledge. This seriously pisses me off.
"unique zero-g runner"? the developer (or at least whoever wrote the game description) has a pretty shaky grasp of what "zero-g" means. anyway, the game is pretty bland, 3/5.
Bug: About halfway through the map stopped updating 'Rooms Explored'; now new rooms only show up after I clear them. Other than that, really fun game, 5/5.
Game's bugging out on me -- I just killed Zofia (after killing all her guards and turrets) and got the dialog where she complains about washing blood out of her clothes, but now the battle won't end. I'm very upset I have to do all that again.
none of the levels are really hard, like nintendo hard, except 42. beating it with 1 death is easy, but with 0 seems impossible. just grab one of the 'true fan' levels to complete the hard badge instead. (if you don't actually want to follow or like the game, just sign out of the service first, the game can't tell.)
what would be awesome is if your friends would return to their original positions when they have no target, instead of staying put. also it would be nice to be able to sell your upgrades -- shotguns take a bad hit to their efficiency when their range goes up. still 5/5, awesome game.
I hate to say this, given how much I love the first two Monsters' Dens, but I'm really disappointed in this game. the UI is so busy and cramped I find the game almost unplayable. I mean, I understand wanting to spruce up the graphics, and more power to the dev for it, but sacrificing playability for prettiness is never a good idea.
the money system is really unbalanced. by the time my starting car (without any upgrades) couldn't win anymore - around level 8 - I had more than enough money to jump directly to the best car. so what's the point of having ten different car options? still, fun game. 4.5/5
I hadn't played a DuckLife since the 2nd one, so I immediately gave this 5/5. but, having just gone back and played DuckLife 3, I'm really disappointed in this. the minigames here are a big step backward. I'm dropping my rating to 4/5. get with it, dev.
the only problem I have with this game is that the penalty for using the same duck for multiple races in tournaments is too low. it's MUCH easier to just max out one duck and use it for every race than to build up two or three evenly, which pretty well negates the whole point of having multi-race tournaments. other than that, great game. 5/5
loved the game yesterday, was waiting for it to get badges before finishing. today, when I try to continue my game, it crashes. dropping my rating from 5/5 to 1/5 until I can play it without freezing.