it would be nice is there was a "?" marker for suspected shaded squares. this way you could work through an area and then go over it properly when you're happy with it.
i'm fed up of trying to win on crazy. I feel like the jump in difficulty is just ridiculous. I find myself forever playing level 3 (i don't like the mechanics in level 4)
for dragonling scale armour, the 1% chance of having an ability is not appealing. But having 1% ability is. Why not have, 'reflects 1% of enemy damage 100% of the time'?
the birds look crazy. They need to have more than two different phases of motion. adding a mid up-stroke and mid down-stroke would stop them looking so odd. They could revert to two phase when stationary.
we need a mysterious alchemist to combine items., only items of the same class (i.e. swords, armour etc). Stat penalty for combining (i.e. combine two items to get 110%(for example) of the original stat, more penalty for combining different abilities). two original items make a level 2 item. Items can only be combined with items of the same level. To get to level 10 item you need 512! items! Finally there would be something to do, and the merchants items would not seem worthless! And he could even sell higher level items as you ascend (ascending has no bonus atm!)
can we have the yellow exclamations disappear after licking the relevant character? If the merchant appears when i'm already at the base and i click him the exclamation stays.
there is some random invisible critter outside my base. I can see his healthbar but not the critter! and my raiders don't see it either. just casually floating there between the shrubs near the drawbridge.
soft reset should open up *new* drop items//shop items. Or the same items with better stats (you could even reduce the current stats to make this more feasible).