It's kind of fun looking at the different strategies (though I was pretty one minded, I never sat in an area farming loot. I was always moving forward). The one I finished with was getting some Intelligence so I could recast Berserk before it could run out, allowing the Endurance and Agility to keep stacking. Ended at over 1000hp and nearly 400 agility. Fun little game.
It was an interesting puzzle from a game design perspective. Since I didn't have combat as the main player focus, I had to figure out neat ways to make different builds do different things. I'm glad you recognized that element and that a lot players can find a neat combo in the pile of strategies. Thanks for playing!
It's a shame this game is going to get blasted for being "broken" despite the fact that the game works perfectly fine. Kongregate is broken. I should've made note of its rating earlier to see if it drops off. Probably get lots of extra plays though. If you need evidence that it's not the game, just ask everyone that earned these badges years ago and now they show up as incomplete on the game page. That's a Kongregate issue. Not to mention everything else that's gone wonky since the Sticker Update.
I liked the double box capacity, and then I could actually afford to buy some upgrade other than the 6 box upgrades in a row. Looking forward to the update, it's hard to know where this will go. The base game is there, but any idle game needs a twist, more added features, to come along at some point to keep things interesting.
This game was great. It's a shame it was put in the 2019 quest because it will be unfairly rated lower by annoyed quest seekers, along with all the other point and click story games this year. Still, fantastic game. I ran into several issues where the next scene would fail to load properly and I'd be stuck with an uninteractable screen, but thanks to the autosave feature I only had to refresh the page to resume with no progress lost. I'm not sure if I'll come back to investigate different paths and how they tie back to the same ending, but that's a pretty interesting feature I've read about in other comments so maybe in a few days I'll circle back to see.
I HATE musical rhythm games! I suck at them, badly! So I was really concerned when I opened this to find this was the BOTD I needed for my shiny. However, this game was actually not what the tags would have lead me to believe, and it was super delightful and fun. 5/5 for something I never would have touched based on the tags alone. Really wonderful game.
There are various things that need to reset when you prestige. Your zombie cage, which will be full of 50 zombies until you build a new one. Your factory settings, which can pump out golems before you've even built the creature factory once you have the parts for it (not sure if they also saved their upgrades). Possibly some other things, but these are just what I have noticed. Great game so far, looking forward to future updates!
I'm pretty sure you only regenerate to certain percentage of your full health, hence the upgrades that increase "Maximum Regen Percentage"
Regen definitely works though, or I would have died very early from having no health. But it always seemed to go back to roughly 50%
Let people decide whether they want full screen or not. People like chatting on here, or doing other stuff while they tinker with random games. Stealing our full screen isn't something most people will find acceptable.
Conveniently, we also can't read those instructions on the right of our browser when you steal our screens.
@sdrc Level 46 through 54 appear on the three “totems” along the map, there is one under water(at the very start), one at the middle(near 22), and a gate at the top(left of 42). There’s a yellow hexagon you click to unlock three levels on each totem.
Pretty fun but needing to replay each map a third time was kind of overkill. Just extra busy work tacked on at the end for that last achievement, and the badge.
This game is entirely beyond my grasp and skillset. I can't even. Thank goodness the BOTD takes virtually 0 effort once you skip the tutorial and change the settings to 0.
Oofda! Won with 1001, that clock just keeps ticking right down until the end is done playing.
Then after that I realized I only needed 900 for the badge. Though, now I get to be King instead of Prince, so that's pretty cool.
So I kept wondering what these weird little burning shrub things were, and I kept blowing them up to get them out of my way. I don't know how many I blew up before I realized they were little campsites.
@EddyMataGallos Just think how entirely pointless the stars would be at that point. They are an added challenge item, you need to grab them before everyone is dead. If you could grab them afterward, then you might as well not even have the stars at all.
I love it when I get 5 points some days for something I did many years ago, and then see the top comment is from a few years ago proclaiming the same thing. Badges of the day rock!
The font and text colors could maybe use some tweaking. Some things are just hard to read, I have a particularly tough time reading those dark red texts that tell you how much stuff costs. Could probably stand to be larger, and not such a dark color on a dark backdrop.
I didn't realize the Bump Zombie quest (or other quests?) are specific to the type of zombie they show on the quest tile. Might be a good idea to make special note of that somewhere in game... Unless it is and I missed it. Having fun so far, anyway.
I'm curious what Hard Mode does specifically. I turned it on to replay the 7th level and didn't really notice a difference. I actually did way better, thanks to some mildly lucky AK-spray action.
This was perhaps the easiest hard badge I have ever gotten. I very nearly got it before I got the Easy Badge. Makes me wonder if you could punchout every level. If anyone is having too much trouble, remember that time slows down A LOT when you stop moving, but it doesn't freeze entirely. Also good to remember that bullets travel in a straight line, so you should NEVER move on the same axis that an enemy is aiming at you from (either walking straight towards or away from them). This is less important once you get the hang of dodging, but for the first level you should never move on anyone's direct axis unless you've stunned them by throwing the pistol, or you've already dodged their shot.
It was an interesting puzzle from a game design perspective. Since I didn't have combat as the main player focus, I had to figure out neat ways to make different builds do different things. I'm glad you recognized that element and that a lot players can find a neat combo in the pile of strategies. Thanks for playing!