Game has potential.. but also the single worst balancing I've ever seen on an idle game. The difficulty is totally crushing almost immediately and the upgrades are both massively expensive and almost laughably ineffective. There's nothing at all fun about sending wave after wave of guys against 1 mob and chipping away at it one hit at a time while you entire party is utterly murdered. As for the healing it literally may as well not exist due to how ineffective it is. Getting hit for over 300 but my cleric can heal for 10, and is always one shotted. Every time. In severe need of a complete re-balance.
Is it me or is the third weapon 'Unholy Quickblade' really crappy in comparison to every other weapon? It always lags way behind in damage while costing a fortune to keep at anywhere near the level of everything else.
I really hope LP spending has a real impact because as it stands, they don't really have any impact. Even with zero LP it took no time at all to earn all resource gainers. But since the quests are the only way to earn LP and they always take a set length of time, having more LP makes practically no difference whatsoever in subsequent playthroughs. All you do is sit and wait for quests to complete.
The LP will definitely have an impact that is quite different from the current version. We will still have the issue of those quests taking a fair amount of time, but we hope to address that with certain "traits" that will speed up quest progress and increase the amount of LP you get from a given quest. This should be an exciting week for updates!
Not able to complete guild quests, whole left side of the screen freezing several times. The scaling of the upgrades becomes oppressive for your hero at Demon Hunter level. Having to go ALL the way to the very final quest simply to be able to prestige is fairly harsh. This game started off great but quickly just became... well... boring. And idle games don't have to be that way.
HUGE bug on the buy all feature. You can use it and the price will remain 50g per upgrade. Essentially allowing you to get several hundred levels instantly.
Wouldn't a very small tweak help with the earlier warehouse problems? How about simply make the second stock upgrade for food cost a LOT less. I mean 500 food to 6.000 quintillion food is a bit steep.
The 3x bonus we had for the first 2 days was great and all but I'm beginning to wish you hadn't given us it now... Logging on today feels like my town has taken a huge step backwards in a game where progression is already incredibly slow. The pacing of the game with the 3x bonus was absolutely fine and I do not think required changing.
I would just like to reiterate what other have said regarding boss grinding. You get to a stage where all you are really doing in the boss stage is popping a few red blocks and hoping that a rainbow globe will drop, compared to clearing out normal stages and the potential for rainbow clusters. Progress slows to trickle at that point.
Genuine question here. How come this dev has made a Unity game that doesn't destroy my CPU? The vast majority of these games are totally crippling to my system.
This game is based on our previous game Time Rifters, which was made for Oculus Rift Virtual Reality where we needed to render the game twice (once per eye) at 75 frames per second. It's like when Goku was training at 10x gravity, ate a muffin, then set gravity back to normal.
Awesome! We hope to not disappoint! =)