Games Achievements My Kong Sign In

bobon123's Comments

Comment

WarLight

Play WarLight

Oct. 12, 2011

Rating: 15

I'd love to have the option to surrender. During the crazy and insane challenge it's quite easy to understand when you have lost and I'd rather surrender as soon as I find out then to wait untill I'm dead. I could of course just click "level select", but then I couldn't see statistics (and I need those to understand how well I'm doing wrt the computer). Also, I'd like to have the option to see the _first_ ten turns instead of the last ten. The scale gets messed up as soon as you consider all the turns and the first one are the most important ones.

Developer response from FizzerWL

There's a surrender button under Players. Not the most logical place, but at least it's there :) You can set Custom Range and type 1-10 to graph the first ten turns.

Carnage Colosseum

Play Carnage Colosseum

Sep. 18, 2011

Rating: 57

Unity games are getting better and better. This one is really good: smooth animations, nice modelling, fun concept, comfy controls / camera. Still, after all the work done, there is a lack of content: 3 kinds of enemies (at least till General), one stage, no development. Why all Unity games seem (good) demos? 4/5, but it's really amazing not being able to give 5/5 to a game with this much potential.

Swords & Potions

Play Swords & Potions

Sep. 08, 2011

Rating: 9

Even just for the second badge you need several days, and you either wait *hours* or you pay for those days. Kong, could you please stop putting badges on things you need to pay to have?

Arkandian Revenant

Play Arkandian Revenant

Sep. 06, 2011

Rating: 22

1 - Why is he interested in the gold reward from the revenant? You can't buy anything with gold. 2 - Why they are called "basic components", as opposed to "rare" ones, when they are always the limiting factor? It's mathematically impossible to be able to make one of the last elixirs: there aren't enough holy waters in the game to get proficient enough in Alchemy to have any chance over 8%. Have you even played your game? It's amazing how good technical development can be joined with such a sloppy game design. 1/5 for wasted potential.

Castaway Island TD

Play Castaway Island TD

Aug. 28, 2011

Rating: 2

Look, this is a 4* game, I have no doubt about it. It has the funky graphic, the nice sound, smooth controls. However, this is too easy. Boring-like too easy. There are three levels, easy, normal and hard. I haven't tried easy, but for sure Normal has to be as hard as hard. And something for the hard level. I just want to have a difficulty level where I lose the first time I try a new map. Ok, I get it's an idle game and not a strategy game. However there has to be some strategy needed, at least some combination of turrets which DOESN'T take 3stars, at least in some levels... for what I've seen, whatever I did I was getting 3 stars, whatever strategy, whatever turrets. What's the fun if I can't lose? The last map is insane: I have a huge map, but no monster actually went through the first bend. So, I'm giving 3*. I have waited to try the hard version before rating it, but I honestly can't see any difference with normal.

Age Of Wind 2

Play Age Of Wind 2

May. 23, 2011

Rating: 1

After half an hour of gameplay I asked to myself "How can people NOT vote 5? It's a bit edgy, but still far more sophisticated then most games!" Then I discovered the Charisma thing. I'm not a fan of bashing a game for small things, but after spending points in Charisma that save file is ruined, you will always earn 5% less for every point in charisma. I hope it's a bug and not a design choice, I'd lose faith in human beings.

Soviet Rocket Giraffe Go Go Go!

Play Soviet Rocket Giraffe Go Go Go!

May. 16, 2011

Rating: 0

I don't get the point... it's impossible to die. I quit after 12M points, first launch. Am I missing something?

Animal RaceWay

Play Animal RaceWay

May. 14, 2011

Rating: 1

Infinite money bug: Spend all your money menu -> play -> continue Your money are back, but your skills are still there. Easy.

GemCraft Labyrinth

Play GemCraft Labyrinth

Apr. 27, 2011

Rating: 6

"Reach wave 100", but to activate Endurance mode you need premium contents... I'm ok with premium contents, but no challenges can be done without paying. It could have been clearly stated, in other challenges one has the illusion to be able to do it.

Elephant Quest

Play Elephant Quest

Apr. 15, 2011

Rating: 0

Ok, very well done, this game is technically flawless. But game design is poor. I'm ok for casual games, but here there isn't any difficulty whatsoever, it's just a matter of time and exploring the (very nice) world. It's not a game if you can't be particularly good or bad at it.

Radiant Escape - Prototype 3.0

Play Radiant Escape - Prototype 3.0

Apr. 10, 2011

Rating: 7

It's a nice concept/test game, but it has a long road in front of him. The only difficulty is to hit those bouncing platforms, and that's cause you don't understand exactly where you are: 3rd person view needed. Hardness caused by a clumsy interface isn't funny. Make the character a ball if you don't want to model and animate stuffs. Of course it's not a game by now, but I'd say that it has some potential, keep working on it!

Hands of War 2

Play Hands of War 2

Apr. 08, 2011

Rating: 0

Got to the 3rd boss. I'm in a sealed room. Very long fight. Heroic win. Aaaaaand... no trigger happening. Am I supposed to be stucked there or what? Have I to reload last saved?

Not Your War

Play Not Your War

Mar. 19, 2011

Rating: 7

Too much kiting. General rule of gameplay: Evading == cool, kiting == boring.

Moto Trial Fest

Play Moto Trial Fest

Mar. 12, 2011

Rating: 0

Nice game. However you have to change the scoring system. Time should count, not attempts: you can just press M to go back to menu every time you die, restarting it with a clean sheet for a perfect scoring in each trial. Quite a bad game design. Other then that, the game is fun. 4/5.

Flagstaff: Chapter One

Play Flagstaff: Chapter One

Feb. 27, 2011

Rating: 0

Too few tactical dimensions. Flanking, rear vision, counterattacks, heterogeneous dam reduction. I'm TOTALLY for quick, simple games, but there is to be SOMETHING to think about while playing. One thing you can do right or wrong, enhancing your chances. As a smart guy said around 1930, "Make things as simple as possible, but not Simpler" Moreover, bugs are really annoying. After some point, all my lvl2 skills, for all characters, were taunt. Priestess hadn't any offensive skill left.

Kaleid

Play Kaleid

Jan. 07, 2011

Rating: 3

It's a very nice "thing", but not a nice game. It's not challenging, there isn't any sense of progression and in some levels you have to guess some addition absolutely unreasonable (i.e.: add a second piece that doesn't change almost any pixel). It's not fun, it's not a game. I stopped at level 17. I don't know if I was near the end, the game doesn't tell you anything about it.

Tank Invasion

Play Tank Invasion

Jan. 03, 2011

Rating: 34

Honestly this game could have half more point with a decent in game tutorial and informations (turret stats, tanks experience...). It's kind of hard to play a strategic game without knowing what your choices do.

ControlCraft

Play ControlCraft

Dec. 28, 2010

Rating: 4

Easily the best game in this genre. Nice atmosphere, cool sprites, both reflexes based maps (11, the jet pack map... on a laptop without a mouse it's tricky) and strategy based ones (I had to think to understand the timing for map 9), a nice learning curve, the proper length. Without too many useless stuffs (skill trees, upgrades) used only to keep people playing well over the "point of no fun" (<- Civilization Wars)

Little Protectors

Play Little Protectors

Sep. 08, 2010

Rating: 3

Two whining comments among the top 5? Really? To have previously done maps giving you exp would totally ruin the game, in that way to complete the game you would just need to play enough. A game has to be at least a bit challenging!

Achievement Unlocked 2

Play Achievement Unlocked 2

Aug. 25, 2010

Rating: 2

Without spoilering too much, if you have troubles with some achievements, it could be important to note that if you have a non-English keyboard the game will still recognize the key pressed as on an English-Keyboard. Therefore the ")" is shift-0, no matter your language.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate