Honestly, you might as well at least give an option to use scientific notation for large numbers, because things like UnV Vi are bordering on nonsensical.
OCD happiness is bumping resource reward via patrol tokens high enough so that you cap out t6 lasers and ship health with 2+ waves left over to dump into the bottomless pit that is repair.
If a level is cleared then ships re-spawn but when you are trying to clear a zone for the first time said ships lost will only re-spawn after all are dead.
A few requests:
1. Add a reset button with conformation on Patrol Token Screen (make sure the bonus 150 is kept)
2. Please restructure the Resources/Time stats to 1mins|5mins|10 mins|30mins|1hour|6 hours or just remove the data from STATS and just place the info into a new category. If you want to get fancy, plot it in graph form and place time filters! Regardless, RES/s is nigh useless =)
Great Idle.
Pdrifting: I was afk though 170 so no idea what when on. I walled first at 150 when I farmed up exp to work on warrior xp and max cast speed at and now at 200 obviously. Need to max mage cast speed because the bosses start hitting much faster. Blue dragon at 200 hits like 1500+ at least so have a long way to go with warrior health costing 85k for an upgrade to 221. Whatever.
One suggestion so far, please add a +/- to the Enemies Tab's -> enemy spawn speed. Spawn speed has a major effect on overall crepp-age such that you can really mess up everything upgrading it too soon.
Yeah, great crowd here and the suggestions and feedback are spot on! Really appreciate it! Thank you for the play and the comment! Best, -Tim