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Boneless' Comments

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Mechanical Commando

Play Mechanical Commando

Dec. 18, 2008

Rating: -1

Oh, and to the spaz who died when the timer came up, follow your footprints back out. Der.

Mechanical Commando

Play Mechanical Commando

Dec. 18, 2008

Rating: 0

Almost awesome. But the weapon pickups make no sense. There seemed to be three colors of letter, but they all did the exact same thing. Try a different paradigum, like "normal weapon, and then letter pickups make your weapon cooler for 5 seconds" or something. The zoom out for boss fights was brilliant though.

Rescue Under Fire

Play Rescue Under Fire

Dec. 16, 2008

Rating: 0

Besides the turn rate being really annoying, your tutorial makes you pick the apache, shows you how to shoot, and then points out how stupid you are for bringing the apache on a rescue mission. Nice.

Buggle Stars

Play Buggle Stars

Dec. 16, 2008

Rating: 0

Buggle? Sounds dirty.

Hotcorn

Play Hotcorn

Dec. 12, 2008

Rating: 0

14 wouldn't be so damn annoying if you could turn off the freeze early with a click or something.

Hotcorn

Play Hotcorn

Dec. 12, 2008

Rating: 0

What makes that two second pause at the end of the level? Gawd.

entangled

Play entangled

Dec. 12, 2008

Rating: 0

Loops of Zen was way better.

The Majesty of Colors

Play The Majesty of Colors

Dec. 10, 2008

Rating: 0

Needs feedback on when you need to click to clear text.

Gravitex

Play Gravitex

Dec. 10, 2008

Rating: 0

Space has friction?

Super Stacker

Play Super Stacker

Dec. 10, 2008

Rating: 0

That ruled. So totally needs a user editor like the Kutie game has. Let people make puzzles since you only have 12.

SeppuKuties

Play SeppuKuties

Dec. 09, 2008

Rating: 0

Would be way hella cooler if you got different endings based on how many survived. But that would just be to get a sixth star.

Mad World

Play Mad World

Dec. 06, 2008

Rating: 0

On the aquarium, the bottom right pavement tile is clearly different, but doesn't count as a difference. How can you have a difference game that can't copypaste?

Noidzor 2

Play Noidzor 2

Dec. 05, 2008

Rating: 0

Really cool, except for the not healing bit. If something can be accomplished by sitting around being bored (hide in a corner to regen) then you should make it free. Basic game design. Don't hate the player.

Eternal Red

Play Eternal Red

Dec. 03, 2008

Rating: 0

Love the art style, but with every level being the exact same and no skip-forward button, this is the worst of the worst kind of TD. 2/5 for the art style though.

Eternal Red

Play Eternal Red

Dec. 03, 2008

Rating: 0

Get rid of that extra layer of menu to upgrade a turret. 99.99% of the time you want to upgrade when you select a turret, .01% you would want to switch the type.

Eternal Red

Play Eternal Red

Dec. 03, 2008

Rating: 0

Really needs a start-next-level-early button. Like every other TD game that exists.

Elastic

Play Elastic

Dec. 03, 2008

Rating: 0

How do you do bad collision detection with two circles? Distance < radius1 + radius2 is a hit.

River Raid

Play River Raid

Dec. 03, 2008

Rating: 0

Bad collision detection (looks like bounding square instead of pixel), and why do shots follow the plane when you move after firing?

Dreams

Play Dreams

Dec. 03, 2008

Rating: 0

Really nice art. Not very interesting dream though.

Jasmine & Jack

Play Jasmine & Jack

Nov. 30, 2008

Rating: 0

Dood, that frame has to go. It asymmetrically covers up bits of each pic.

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