Don't make the first press of 1 or 2 snap the camera to the base. Makes it impossible to cover the other base when the path of baddies goes near both. Make pressing a 1 when 1 is already selected snap the camera. Like double-clicking 1. Like how RTS games do it.
Almost awesome, but awful controls. Can't use a distance-from-mouse speed system when the edge of the board is at the edge of the app. Can't move to the outer edge once you are over there. Might help if you drew a dot for the current mouse position for the shape to chase.
This game is a marvel of broken balance. No minimum deck size and wildly broken cards means you can pass every challenge with:
3 Solarian Fortress
3 Solarian Archer
4 Ward of Light
2 Memory Serpent
3 Royal Guard
2 Enforced Silence
without even blinking. Magic has years of experience balancing a card game. Just steal their cards instead of having one purple plus one colorless being "skip enemy's turn".
Each step of fighting is displayed way too slow. Creatures being able to attack the turn they are played is lame. 3 life to kill anybody is ridiculously overpowered and should be in every deck.
Too many blue-on-blue pixels to find. End up holding the button and waving around to find them. You can make things look distinct without making them look obvious. Like the hope at the end. How is that a rope? It's spikes on a wall.
Mission 12 blew more. Need some level design. Disks was best. For a sequel, being able to spend money on a squad of tanks would be sweet. Or money on air support (would require higher camera). And cut the venting hokum. Lame and unneeded. That button could be for call reinforcements or airstrike. Something more fun. Ooh, and sequel after that have in interactive arenas...
Gawd, all progress erased by badges version. Not going to waste the time to play it through again. AI plays cards at random (disenchanting own spells, casting kill cards on the weakest enemy). The 3 life instant kill card is hugely overpowered; 5 should be in every deck of any color. No minimum deck size makes deck stacking way too easy. First player shouldn't be given option to powerup.