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Divergence Turret Defense

Play Divergence Turret Defense

Nov. 30, 2008

Rating: 0

Dood, nobody called it a tower defense game. it's a turret defense game. It's right in the name.

Divergence Turret Defense

Play Divergence Turret Defense

Nov. 30, 2008

Rating: 0

Don't make the first press of 1 or 2 snap the camera to the base. Makes it impossible to cover the other base when the path of baddies goes near both. Make pressing a 1 when 1 is already selected snap the camera. Like double-clicking 1. Like how RTS games do it.

Divergence Turret Defense

Play Divergence Turret Defense

Nov. 30, 2008

Rating: 0

Spread upgrade is the worst upgrade in gaming history because your shots no longer go where you are aiming.

Gravity Master

Play Gravity Master

Nov. 28, 2008

Rating: 0

Awesome, except for how when you make the nth shape, one at random seems to be destroyed to make up for it.

Brute Wars 2

Play Brute Wars 2

Nov. 28, 2008

Rating: 0

My god. Can't get animal info on a mouseover until you pick them for your team. That's the worst UI decision ever.

Clours

Play Clours

Nov. 27, 2008

Rating: 0

Spwan killed! Weak. Don't spawn within an inch of the player. If you are already, check if you are looking an inch from the cursor or the shape.

Clours

Play Clours

Nov. 27, 2008

Rating: 0

Almost awesome, but awful controls. Can't use a distance-from-mouse speed system when the edge of the board is at the edge of the app. Can't move to the outer edge once you are over there. Might help if you drew a dot for the current mouse position for the shape to chase.

Powerpool

Play Powerpool

Nov. 27, 2008

Rating: 0

Mousing over the colored balls should tell you what they do.

Powerpool

Play Powerpool

Nov. 27, 2008

Rating: 0

Balls need to stop sooner when traveling really slowly.

Mytheria

Play Mytheria

Nov. 25, 2008

Rating: 0

This game is a marvel of broken balance. No minimum deck size and wildly broken cards means you can pass every challenge with: 3 Solarian Fortress 3 Solarian Archer 4 Ward of Light 2 Memory Serpent 3 Royal Guard 2 Enforced Silence without even blinking. Magic has years of experience balancing a card game. Just steal their cards instead of having one purple plus one colorless being "skip enemy's turn".

Mytheria

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Nov. 25, 2008

Rating: 0

Priest of Uthel can't heal Solarian Fortress. But he taps anyway.

Mytheria

Play Mytheria

Nov. 25, 2008

Rating: 0

Each step of fighting is displayed way too slow. Creatures being able to attack the turn they are played is lame. 3 life to kill anybody is ridiculously overpowered and should be in every deck.

:the game:

Play :the game:

Nov. 21, 2008

Rating: 0

Try a sequel, except make it funny next time.

Retardo and the Iron Golem

Play Retardo and the Iron Golem

Nov. 20, 2008

Rating: 0

Too many blue-on-blue pixels to find. End up holding the button and waving around to find them. You can make things look distinct without making them look obvious. Like the hope at the end. How is that a rope? It's spikes on a wall.

3000 AD

Play 3000 AD

Nov. 20, 2008

Rating: 0

Mission 12 blew more. Need some level design. Disks was best. For a sequel, being able to spend money on a squad of tanks would be sweet. Or money on air support (would require higher camera). And cut the venting hokum. Lame and unneeded. That button could be for call reinforcements or airstrike. Something more fun. Ooh, and sequel after that have in interactive arenas...

3000 AD

Play 3000 AD

Nov. 20, 2008

Rating: 0

Mission 11 blew. They get choke point, I have cannons. Killed two at same time. They didn't shoot.

3000 AD

Play 3000 AD

Nov. 20, 2008

Rating: 0

The four disk mission was way cooler than the teleporter mission. Switch those two. The opening of 8 was just wicked cool.

3000 AD

Play 3000 AD

Nov. 20, 2008

Rating: 0

Awesome game. Just want more of it! One thing I'd change would be to zoom out a little and use a bigger screen. 5 and fav.

Bumper Bowl

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Nov. 19, 2008

Rating: 0

Huh. Shot and killed a guy, bounced through a shocker in to a wall and another guy. I blew up, game hung.

Mytheria

Play Mytheria

Nov. 18, 2008

Rating: 0

Gawd, all progress erased by badges version. Not going to waste the time to play it through again. AI plays cards at random (disenchanting own spells, casting kill cards on the weakest enemy). The 3 life instant kill card is hugely overpowered; 5 should be in every deck of any color. No minimum deck size makes deck stacking way too easy. First player shouldn't be given option to powerup.

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