If the game keeps going on level 3, let them kill you and start on objective 3 again. Chances are it will register the boss' death next time around.
I find this game uninteresting. It holds little challenge beyond summoning the bloodymindedness to bother going through the long "survive for X minutes" levels. 2 stars.
I think this game is fantastic in its simplicity. The interface is nice, although it wouldn't hurt to actually provide text saying how to access the tutorial =). 4 stars due to simplistic graphics and music that grows annoying after a couple of repeats. Gameplay is definitely 5 stars for me.
Not my thing at all. Extremely simple gameplay, only appeals to the pyromaniac inside (and pretty little at that, as the people don't actually burn). 1 star.
The game stopped sending enemies at me at stage 2-3 when there's one remaining, so I got stuck. In addition it's utterly boring. Gets 2 stars from me only because the graphics aren't half bad, otherwise this would be a 1.
Very nice game in the manner of Stix, but as another says, this has physics involved as well. The two higher badges require you to *die* after achieving them, causing some confusion. 4 stars due to lack of replay value, otherwise it would get 5.
This great game, has a simple premise that is sufficiently explained in 3 short sentences (and probably fairly easily programmed).
There is yet a lot of challenge in it, and the rise in difficulty is well paced. Particularly the last couple of levels have a fiendish twist where you definitely need to think to get through.
Well done. Excit gets 5 stars from my puzzle-loving self.
Very good game concept, and well implemented, but it's anticlimactic with level 12 being a lot easier than 11, those two should probably have been switched around. Those who like this game will probably also like Portal and Fold.
Fairly good game, lasting for about 10 minutes. I agree with Dingo666 that the badge is too easy to be a medium level, 150000 would be a better target.
Sweet game, very good for 10-15 minutes until you've beaten the badge requirement, and possibly for another 5-10 too. I couldn't stand the music though.
For those who think the weapon is too weak, you're going about it the wrong way. As the tutorial says, it's more of a tool to make a *breach* to travel through than an actual weapon.
Great game, with innovation (although I'm reminded somewhat of Portal and N-game). A real challenge and addictive.
I get no lag though, don't see why it should require such a lot of computer power.