This is actually quite a nice concept, though terribly thought out. I'll repeat what others have said, it's far too hard. The puzzles should be slightly slower, in some cases much shorter too. The maze is really hard, frustratingly so. I got to 90% and quit because the huge Addicting Games logo gets in the way making the last bit seem impossible. This could be pretty good but as it is, it's just annoying.
I think you have a nice start on something that could be pretty good, but I have some advice. Make the menu bar more visible. Didn't have a clue it was there for ages. I was getting money but couldn't figure out what to do with it. Also, the bad guys shouldn't rush to just a few mm of you let them come at a set pace (different coloured guys could come at different speeds.)
Stages could be a little longer and with a few seconds countdown between each wave to give you chance to deploy items. Maybe pressing pause (or space) brings up the items menu automatically? Listen to the comments (the constructive ones that is) and you could end up with something decent.
Quite nice, but it feels unfinished. There doesn't feel like there's much challenge on the marathon mode and we could really use levelling up/upgrades. Also, and this should be mandatory on all games: a mute button. You're missing a pause button and return to menu too. Overall it's quite fun. Take note of other comments you get and you'll have a pretty decent game.
This is better than I was expecting from seeing the thumbnail. It gets very tricky, but the gameplay is good. So is the music and the general idea. You might want to make the difficulty rise less sharply. The ability to create and share your own levels would be good. Well done though, its an addictive game.
It's not too bad but does have some problems. Firstly, I'd like to be able to adjust the power myself and not have to rely on timing. The line detection needs some work too. On some levels I passed when it looked like I shouldn't have and failed some when it seemed like I should have passed. One last problem is that projectiles disappear when they leave the top of the screen. Really frustrating on some of the levels. I do love the different weapons though, would be good if you could come up with one or two more. This could be really good with a bit of tweaking.
It's ok but with a few improvements it could be very good. First of all add a reset button. I find that for some of the levels, particularly level 14, your sheep disappear too soon after being fired. Also, being able to adjust the strength of the shots yourself would be good. The direction control seems a bit odd too. No problem most of the time, but it can be difficult if you're trying to high shots when the mouse is close to the cannon. Good job, though, just needs tweaking.
Pretty good, but room for improvement. A nice take on this type of game though I would like to see more upgrades. Managed to buy them all very quickly. Might also be an idea to slightly reduce the number of mines but increase the number of creatures you have to shoot.
I was a bit dismissive at first when I saw another snake game, but I'm actually impressed. A good spin on the original concept. I would suggest that the caterpillar should speed up slightly with each apple. I also found it difficult to guage the distances. You might want to consider some sort of powerup, bonus levels, levels with other items such as ponds and bridges? Who knows. Good job though.
Its ok, needs some improvement, and there are a couple of bugs. The main one I found was that after completing a level the 'victory' screen came up but doesn't disappear when you click the button. The graphics could be improved, and make the towers do different things.