I love TD games and hope to see some great Unity ones. This feels very much unfinished but is a good start. A has been pointed out, would like to know ehen weapons are firing, range of weapons, creep HP and so on. Then you've got your achievements, upgrades etc. It would be good to be able to go third person and help blast the creeps with special weapons. You've got a good start, just keep tweaking it. One thing to mention about your shop, it wasn't clear how to add weapons so something needs to be done with that. Keep working on the gameplay and get that right, then consider adding cool lighting effects, better models etc.
This is the forth of this game type you've uploaded today! Listen to people's comments and get one of them finished and highly polished before just duplicating the games. And even then don't duplicate them anyway, produce something new and improved.
Not my thing really, but the controls aren't as difficult as I first thought. The instructions could be better. Hold down either K or L (Attack/Defensive) then as the ball is closer press the arrows keys in the right direction. I suppose it's quite well done but it hasn't kept me interested.
Any game which describes itself as funny, usually isn't. This is one of those games. Although the physics are slightly better than most in this genre, the gameplay is limited and I'm sorry to say rather dull. Also the hit-detection seems to be off. People except more from games even if they are just casual. Depth, achievements etc.
Ok, well it looks very nice. Why don't more unity games take advantage of it's graphic capabilities? I could walk through items on this though, and there should be more to do. Could be a nice point and click. So not a game really, but nice looking.
TD games in which your turrets get damaged always seem to annoy me. I've got enough to deal without losing turrets. And in this game, your turrets don't deal enough damage anyway so there are some balancing issues to sort out. Think about adding skill trees etc. and gererally giving the gameplay and interface some polish.
Very strange, and very creepy in its own way. I think its the surrealism. Don't know if there's an objective. I climbed the tower and jumped on the head inside, ended up back at the beginning. Did I win? thought of turning something like this into a real game? Nice soundscape btw.
Actually, its not terrible. There's a long way to go and a lot of polish needed, but you could end up with something half decent if you work on the graphics etc. One of the biggest issues is not knowing what is below me on certain parts or where I'm supposed to jump to.
As Minmi said, this game is much better than I thought it was going to be. Simple, effective gameplay that's addictive. I would like to see the addition of different modes (Keep this one because its fun) such as each level being in a different city and bring a new enemy type or new power up maybe. Skill trees and in-game achievements are always appreciated. 4/5
Why would we rate this high? I don't mean to be tough but there's dozens (at least), of these unity games in which all you can do is walk around, and they all look the same. (with one exception but I can't remember what it's called. WW2 theme. Anyone know what I'm talking about?) Ok you've added a couple of elements, but this still isn't a game. Give us something unique, try to make your own textures, add some nice lighting and at least give us an objective.
Not very good I'm afraid. It's very basic compared to some of the TD games out there. It needs something different to make it unique. Also I'd like to knowthe stats of my weapons.
Anyone else think that Samster90, Omniarts, Needanamedamn and Truthbetold are in the fact the same person? All signed up the same day and all love this game.
I do like the Bloons games, and I would say i do like this one, but they can be so frustrating. There's almost no point having a Target/popped counter as on almost every level you have to get them all anyway, and some of them require far too much precision for that. It's a shame because that's the only real flaw.
Seem s like it should be really good, but the control system is quite annoying. It took me a while to figure out what was bugging me the most; I can't see enough of the map at once. As a result, you're not sure what path the monsters can take. If you could see more of the map at once it would really improve the game. You would also have a better idea of where to effectively place towers. liked the upgrade screen but didn't hang around long enought to use it fully. Will be back if you make improvements though.
It seem well put together but I'm on wave 14 and I'm getting bored. THings should unlock earlier, diffrent maps, larger playing field and please stop it from zooming in. When it does that you can't get full launch power for your arrows, and the zoom doesn't offer anything anyway.
Could be good if it actually had a point to it. Three tries to get over a certain distance etc. upgrades? Anything, but at the moment there's just nothing to it.
Quite impressive. It seem solidly put together, though there are a couple of issues. I would like some more hints to help along the way, maybe give a description of items when you click on them. Also, I didn't remove the landslide but managed to scla ethe mountain and get into the town anyway. Pretty good start though.