It's good, but really needs to be more balanced as other have mentioned. I know that the update was supposed to decrease the number of misses, but I'm still getting lots (yes I've refreshed) which is annoying particularly when you take into account 'blocks' and 'dodges' on top of that. I've had long rallies without anyone hitting anything. Wouldn't be as frustrating if combat wasn't so painfully slow.
Cash and ability points should be increased, and slaves should cost a tenth of what they currently do. You're much better off buying a level 1 slave and training them up - it's much quicker than trying to raise the cash.
It's seems like a solid game however, and fun to play. Speed it up, balance it and it could be great.
This was brilliant! I don't usually have the patience for games such as this, but I honestly couldn't leave it alone until I'd completed it. No complaints (apart from the mute thing), the artwork is great and the difficulty seemed just about right. Well done!
It's pretty good, but in order to be great it needs a lot of work. If you listen to some of the feedback you're getting, you could have a really high-rated game. I won't go through the bugs that people have already mentioned, but I will say that the interface needs a complete overhaul - sorry to say but it's ugly and confusing. In general it's all a bit of a mess. Good job so far though, hope that you continue to improve it.
Doesn't work properly so I won't rate it yet. but let people skip intros, and when the first level loded there was a window that didn't load properly and wouldn't dissapear.
Quite nicely done but with a few issues. Sometimes its impossible not to get hit. Noticed this from level 3 up, there's just too much filling the screen. Talking about the sreen, I would like it to be taller. The last major issue is that the anti-grav doesn't kick in soon enough. With some more thought and some time spent polishing it up, you could end up with quite a good little time-waster.
This is brilliant. Didn't have enough time to play through, but it seems great. Looks good and is really atmospheric. Creepy too, I jumped when that creature ran past. Seems quite difficult, couldn't find a weapon, did manage to pull some limbs of someone. grusome. I'll be back to have a proper go. Well done.
This has nice simple gameplay. I'd like to see levels though, with actual objectives, not just one continuous level. So things like collect 50 coins first, don't die at all, reach the bottom first etc. If you do that i reckon you'll have a really addictive game. Think about adding achievements and more power-ups such as the ability to drop glue or drop a block behind you and so on. Good job though. 3/5 for now, easily a 4 or 5/5 if you tweak it.
I got through stage 7 on the third attempt. The difficulty still ramps up from there quite sharply. Has anyone completed the game yet? I'm stuck on the last level, there doesn't seem to be quite enough red cells compared to the white blood cells. I can leave it to try and battle it out but its just stuck in limbo. Its a shame its so hard because I would like to see more levels.
I was enjoying this up until stage 7, where its suddenly too difficult to keep so many alive at once with them being destroyed or them dropping off the bottom of the screen. You cant even grind to get more points to help evolve. There's deffinately some balancing issues here. if you can get that sorted out I reckon it'll be pretty good.
Well it seem nicely made but frankly it's boring. The first level was far too long and I couldn't be bothered completing the second. So all you do is shoot? Was expecting something more, it really needs it. new objectives, puzzles, new enemys, weapons. It's just a bit flat. Work on adding some stuff to it.
I haven't managed to get too far without messing up yet so don't know if anything new unlocks after a while. if not, then something really should instead of just the same stuff. Also, it's really hard to see the girl. Stick her in a red dress or something. Its nicely done but doesn't offer any longevity that i can see.
Wellpoished but a bit boring frankly. has enough of seeing those laser beams by hole 3, and the controls are horrible. Why do I have to have the cursor within the radar, I'd like to be able to click where I want it to go and hold the mouse down for power. Meh.
This is pretty good. Certainly kept me entertained until it bugged out on me. Difficulty 9, hoops dissapeared after I got one and I couldn't do anything. Would really like to see this developed, you could add other things like structures to knock down. Different zombies such as ones with explosizes strapped to them etc. Could even turn it into an infection type game. The interface and options/upgrades etc. need fleshing out and improving. With a bit of tweaking this could up up under "Hot new Games". Would be interested to see where you go with this.
I like idle games but this doesn't have much going on at the moment. instead of having a shop where you buy stuff how about your own shop selling stuff? Getting robbed all the time is really annoying. It happens far too often and loosing 100 for 'walking too fast' really pissed me off as its hard enough to get cash as it is. I know the bank is there, but idle games are often played in a background tab whilst you're doing other stuff. How about some juicy interest on what we bank? So basically more of everything, more money (much more), stuff to buy, boosts, mini games, pets, business, a house to do up, cars, different careers, a bar, different cities. The list of stuff to do with it is endless. i hope you continue to update it.
As others had said, the mute problem is really irritating. The idea seems quite solid but also very shallow at the same time. Look at other 'Launch' type games, add objectives (see what jc66266 has to say) and more interaction such as powerups etc.
Just another note; the game begame really laggy as it went on. By level 12 it was unbearbly slow. Could be either a scripting issue or too many polygons appearing but not being removed.
"press any key" and game will start... it is works )..