Anyone else experiencing major lag wit this game? Seriously, I'm only getting about 4 fps even with the effects turned off, making it unplayable. Also needs a quality button.
Really enjoyed this. It feels longer than some of your other games, which is a good thing. Still rather on the easy side though, the object use was very logical. 4/5
Great game as always. I particularly enjoy the Vortex Point series. Not very difficult, most of the puzzles made sense, but it still took me a little while to complete. Really glad to see that this was longer than some of your most recent games. Thanks!
Enjoyable, but once again, far too short. Completed in under 5 minutes. Now I'm not sure if I missed something, but I just guessed at some of the puzzles until I got them right as I couldn't seem to find all the clues.
I like the series but feel that this one is too geared towards making to spend real money. You can't even grind properly in this game. If you don't beat your previous XP score on a level, you get nothing. Sucks.
I really like your games, and I would love to give you high ratings all the time. It's a shame, but your games seem to be shorter and shorter. Even with listening to all the dialogue, I completed this in just a few minutes. @Mafrume was right, the monkey puzzle didn't make much sense. I figured it out by accident. The game was enjoyable though, and well made, as usual. Just short and too easy.
Enjoyable, but really needs a scoring system so that you can introduce hints etc. Some of the differences are really difficult to spot. Also, the text should be relevant, not just random.
This is just irritating. It seems very limited, and the sound (even though you can mute it) is just annoying. Also, the game doesn't fit the screen. You need to scroll horizontally and vertically.
Nice mechanics, but it soon becomes boring. You need to introduce stronger gravity so that even if you miss a direct hit, you have a chance of gravity pulling you in. I only got so far, but you need to introduce more engaging mechanics.
Thank you, you're right, it gets old quick. My goal with this game was to make it as perfect as i can not concentrating me in the gameplay itself, but now i see how important is to add new mechanics. Thanks again
I was excited when I saw the new game, but rather disappointed when I played it. I was hoping to see some new twist on the Sushi Cat games whereby you'd incorporated launch game elements, and not just produced a pretty poor launch game. It has a number of issues 1)No skill needed 2)Boring. There's not much to do 3)Completed well before I got all upgrades 4)Brings nothing new to the table. It's a shame because I love your other games. Hope you think of something great for next time.
This 'game' is ridiculous. How the hell does it have such a high rating? It's click, wait 20 minutes. Click, wait another 20 minutes. Unless you pay, you can't get anywhere. I got 210 power but can't see how I could possibly face going any further. This is the most tedious experience.
Only here for the BOTD. I'm sorry to say but this is only marginally less tedious that the Paparia games. Almost wept with relief when I got the easy badge. Don't think I can face going for the others.
Love the previous instalments, and am sort of enjoying this, but it does have its issues. @melbrooksfan is right that the 'random outpost defense missions' are tedious. There's enough to do already. As others have said, citizens should be trainable. I dunno what else to suggest. Sadly this game feels more of a chore than the others. I will add that having to the Reservation Camp seems pointless. Why can't there just be a list of people? Having to go to a level and search for them is irritating.
Enjoyable as always. Would like to have seen more tales included though. Again, the only complaint is that it's so short. Was glad to see one of the puzzles was harder than the usual puzzles you give us.
Well done. 4/5. Would be 5/5 if it was longer.
Did you get a hardware warning at the start?