Really love the game, but would like to see a sequel with some of the other player's comments implemented. I think an idle game would be good, with different upgrade paths and other interactive elements. Just for example, hiring a miner to mine ores for you, upgrade a blacksmith to make wares, and a shop-keeper to sell them for you. There could also be sidekicks which you can send on idle missions, and so forth. It's quite addictive so far, but very short.
That is really cool ideas! :D I will definitely make a sequel and I am making notes of all the great ideas for improvements I get! :) I really like the idea of building a small "base". Actually one early prototype of the game had a "helper" running around with you to collect loot :p
Not up to your usual standard I'm afraid. I love most of your P'n'C's but this has the same trouble as many of your others - far too short. I didn't really enjoy the story of this one either, which is s shame.
Like your other point 'n clicks, I enjoyed this. It was, however, on the easy side, and rather short. I hope that you're working on an epic PnC. That would be great.
Quite fun, but as others have said, it's too easy to max everything out quickly. Needs some balance, but be careful not to make it a grind-fest. Also, this may be just a personal thing, but I find having to press space to pick up items really irritating and a little awkward. I'd much prefer to pick them up when I walk over them. All in all, not bad, but room for improvement.
Having the pedestrians as such blithering idiots is quite frustrating. If they're going to haplessly throw themselves under my wheels I shouldn't lose so many RP points. Apart from that, I think the game is great.
Sorry, but this is terrible. I can understand if it's one of your first games, but you should have put more effort into it. And BTW, don't create multiple profiles so that you can comment on, and up-rate your own games. It's really obvious that you're doing that by having a quick look over the profiles.
Hi, your idea is right - this is not a full title yet. But it had to be published at this stage, so just regard this as a preview of what's coming - updates will follow whenever we find the time (hopefully often). Actually we don't have multiple accounts, maybe what you think are accounts of ourselves are in fact accounts of our friends. We were all participating in the same project whose goal it was to publish a game on this (or a similar) platform. We would really appreciate if you would check out the game again when it is developed some further. Cheers
Really good - atmospheric, very creepy, looks great. As others have mentioned it does lag quite a lot (especially outside) and there seems to be quite a lot of loading before the game even starts. I'm sure you can sort that out though through optimisation. Would love to see more of a story, more interactive objects and puzzles. Great start though. Well done.
And Zygfryd123 is right - the Black Market upgrade doesn't actually reduce the cost of units. They still cost the same, though the price on the screen appears reduced.
It's a good game, but not without its flaws. Quite simple things really, such as no option to speed up the game, and as far as I can tell, no way to select all combat units or all units of a particular type. My only other gripe is that the spells (lightning in particular) seem to be very inaccurate. I can aim with the center of the marker on a target and the spell will kill a weaker enemy that isn't even within the yellow circle. Enjoying the game so far though.
Quite a nice game, but would like to see you add more to a sequel if you decide to do one. Would be good to have a progress bar, bonuses for completing a stage without taking any damage / killing all enemies etc. More stages and upgrades would be great. Good job so far, but as it is, only a 3/5.
At first I wasn't overly impressed, but I haven't been able to stop playing it. I'm seriously addicted and loving it now. Brings back memories of the 80's. Glad that it saves your progress though! (unlike Manic Miner and Jet Set Willy) Controls can feel a little slow to a degree that can be frustrating, and I'd like the names of the rooms to appear in the map view, and maybe the option to zoom into the map would be useful. great job though.
Beautifully done - I really enjoyed this game. One of the best looking point & clicks I've seen. (for some reason it reminded me a little of the Secret Files games) The only complaint you could have is that it's too short. Would love to see an epic, longer version. Maybe you could go from cage to cage? just an idea. Loved the story and atmosphere. 5/5.
I just noticed my own mistake. Ironic especially as I talked about proof-reading. I had a final note to add, please make the auto-pause an optional feature.
I'm going going to mark you down for the intro (as irritating as it is), but purely for the game. Sorry to say but it's not great. It's very repetitive, and the selection of crew limited. Each level is basically the same, and this style of TD has been done better before. It would have been nice to see something new. Foe example, isometric levels with floors and different places to place your guys. Add traps, more specials such as letting us board up doors to let us change the path. There's just not a lot to the game, and it quickly becomes boring. Also, you need to proof-read the text. I can appreciate that English may not be your first language, but I'm just letting you know that some of the text reads in an unusual way. Sorry but 2/5. try and do something unique next time.
Great sequel. I loved the first and really like what you've done with this. As per other people's requests, a speed toggle would be nice, but keep the button press feature as well. That way, everybody is happy. Also, I too have noticed a little lag at certain times. Please can you enable the right-click quality option? (I've never understood why devs disable this!) I'm still partway through the game but loving it so far, including the night levels. Good work.
Really enjoyable game, though it does have room for improvement. I'd like to see more stages, like you're attacking different bases. In order to be able to get some of the achievements, we need to be able to turn power-ups on/off as we like - I managed to complete the game but by only completing 23 or the missions, so there needs some balance there. One major annoyance that happens sometimes is when too many planes turn up at once, literally carpet-bombing the entire screen, leaving me nowhere to hide. To sum up, it's a good game, but needs to be bigger. Would like to see the opportunity to take different paths rather than heading straight up.
It's well-made and looks great. As others have said, it should be longer and not rely on so much pixel hunting. Placement of items was illogical without any sort of back ground. Why were the mirror pieces where they were? Can't wait to see the sequel, but please listen to the feedback.
Not usually my sort of game, but I've really enjoyed it. It did get a bit tedious in parts, but I suspect that combining different team members to be effective is all part of the strategy. Apart from the other minor issues others have raised, the idea of having to find the map seems a bit moot. Why not just give it us to start with? Also, the Gem Salesman "I have lots of gems for sale" - Has no gems for sale. Still a solid 4/5
That is really cool ideas! :D I will definitely make a sequel and I am making notes of all the great ideas for improvements I get! :) I really like the idea of building a small "base". Actually one early prototype of the game had a "helper" running around with you to collect loot :p