Fun game! Maybe clean up the item descriptions a bit? Some reference things like Judgement Impale and lightning, and it's not very clear to what they refer. (I have guesses, but it should be unambiguous.) Also: Instakill enemies and 0-melee-damage? Never okay.
Cool game. Really wish it were playable while not in fullscreen mode, and more details about fuse and evolution were given in-game, but it's a fun, successful combination of tower defense and ccg.
People complaining about the slalom courses: try not going your maximum speed, it gives you much more time to get to the gate.
People complaining about the "hit things" courses: try laying on the boost constantly; it refills when you hit something.
No, upgrading tires should NOT increase handling. That would help for the slalom only, and would make all the regular races a *nightmare* as you veer right off the course.
Click a character, click to move him anywhere near another character...and the second character gets selected. Would be really nice to have a way to move people near others or into a crowd.
I had to limit deployment mode by time due to balance reasons. Otherwise players would hire too many troops, and I'll had to increase the amount of enemies in each wave dynamically. And it would be a real mess. And yes, shortcuts will be added soon.
Yes, there's lag and some interface and farming problems...but honestly, this game is pretty amazing if only for the vast array of character outfits. Also, it's crazy cute.
We have to repeat levels like mad to look for (and then scramble for) keys, just to get empty chests? Either let the RNG screw us with rarely finding keys, or let it screw us with empty chests; not both.
Strongly dislike the side-step feature. Only go in the direction I direct, thank you. I can't tell what can and can't be walked through with this graphics style, and the "helpful" redirect just sends me into the hands of my enemies.
Why the hell does he sometimes just NOT GRAB the ledge he's pressed up against, even when I'm holding the A or D key? It makes these stupid wall ladders *infuriating*.
It would also be nice to be able to turn off upgrades. Or the game could automatically not drop gold once you've bought everything, dropping more magic points, fuel, or health instead. By the endgame, not only is gold useless, it's just more clutter on the screen.
Use tactical pause for a more precision pointing.