So, what do I have to do to get the speed to work? Instead of just having some number of indicators green and some red, it is very rapidly cycling through. Buying a speed upgrade just seems to confuse it; sometimes it remembers there was one and lets me click the + and -, other times it lets me buy all six for 0, and every time is different. (Sometimes my run speed is clearly 0 -- I don't move at all, but neither do my enemies -- but most times, I'm just slow.)
Make the money be worth something. Let us pay off our trainers to double our training results, or just let us buy steroids. Anything to reduce the grind. By only 1/3 of the way in, we don't want stupid hats, we just want to be done.
In the climbing trainer on the ladder level, don't press the up button when you want to climb; just hold it down the entire time to climb as soon as you touch a ladder.
Don't recruit any additional ducks. You don't need them. Just train one duck, and in multi-duck races, add him three times. No extra ducks to painstakingly train, no flock of ducks in front of your cursor as you try to click the trainers, and no need to ruin your training runs grabbing at money.
Never mind. Not poem, fortune teller's advice. And yes, I did. It actually made things *harder* in the fog.
Excellent game! Again, fantastic mood! (But for the mercy of Simurg, please let us walk faster!)
Not bad! A tiny bit monotonous by the end (albeit slightly more frenzied) but not bad. Pretty easy once you upgrade. Sure, not a Nerdook instant classic, but pretty good.
What's with the gloop containers slamming shut after drilling one single block next to them? Or from drilling many squares away, such that I see it slam shut just as it comes onto the screen?
Great gameplay, good atmosphere, fun physics. Sometimes impossible to tell where the ball is supposed to go, or what is an obstacle and what is just decoration, or what will keep the ball in bounds and what won't, but overall very nice. Irritating that trying to replay a hole for a better score reset all progress.
As the hints note, we can do more than one Errand at a time. As such, the Errand Reports really should have some information about *which* Errand's results they are reporting. (I send out teams on every Errand available, and despite the Principal always saying they are way too easy, I get back Failure results regularly. If it's a particular quest that has a low success rate, we need to know, so we stop wasting our students' time with it.)
to the "graduate or promote?" questions: always promote, usually graduate. giving them jobs before graduating them gets double Fame. but do try to level some up before graduating them, as they make better mentors, and let a handful level up for quests.