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Epic Battle Fantasy 3 Walkthrough

Play Epic Battle Fantasy 3 Walkthrough

Sep. 15, 2010

Rating: -11

There are medals for collecting all the chests, but it doesn't tell you where the chests are. I'm combing two areas for the ones I've missed, and I finally break down and look at the "walkthrough"...and it's useless. Is there anything telling us where all the chests are?

Castle Wars 2

Play Castle Wars 2

Sep. 02, 2010

Rating: 0

Getting a little tired of the game freezing mid-match. It's only happening during the campaign so far, but I'll be extra-ticked if it happens in multiplayer.

Pac-Xon

Play Pac-Xon

Aug. 30, 2010

Rating: 8

A few comments: 1. There doesn't seem to be a way to restart, only to continue the current game. 2. No bonus for clearing more than 80%. 3. No immortality period. If a light blue ghost is in the respawn corner when you die, it instantly kills you until all your lives are gone. 4. The light blue ghosts can hit and poison your line in progress, even though they can't travel in the space where that line exists (the unfilled area).

Elements

Play Elements

Jul. 01, 2010

Rating: -1

There's no need for a mulligan, especially with the Mark. Put more pillars in your deck next time and try again.

Elements

Play Elements

Jun. 30, 2010

Rating: -3

@CapAp, can you be more specific? PvP decks, T50 decks, God-killers? I'm still only grinding on Level 3 and occasionally hitting T50, but not facing that problem.

Elements

Play Elements

Jun. 30, 2010

Rating: 1

@mexen0: Seriously? 1/5 because you didn't see the big button on the main screen that says "Account Info"?

Protector IV

Play Protector IV

Jun. 28, 2010

Rating: 1

@boogeyratt: look at the enemy preview, it will suggest a unit type to you. (Hint: it's almost always "ranged or magic (there's no difference).")

Protector IV

Play Protector IV

Jun. 28, 2010

Rating: 2

@babysmur69: It's not a bug, it's capped at 20, it says it in the Protectopedia.

Protector IV

Play Protector IV

Jun. 27, 2010

Rating: 0

@imaloony: I think it means you don't get to retry *right away*. It'll come back; there are only so many side missions, they repeat.

Protector IV

Play Protector IV

Jun. 27, 2010

Rating: 1

@xxasultxx It counts how many storylines you have completed. There is only one storyline. Until you complete all the red quests, you have not completed any storylines. If it did it differently, it would be revealing the total number of story quests, destroying the mystery. (That's my take, anyway.)

Protector IV

Play Protector IV

Jun. 25, 2010

Rating: 7

@BLYXX: it's not Kong "borrowing" from other sites; developers rarely host their games on a single website. Why would you?

Protector IV

Play Protector IV

Jun. 25, 2010

Rating: 2

I am now sure there are some errors in the Normal (non-storyline) quest previews. I'll see traits (like Flying) listed in the preview that don't show in the actual mission, or vice-versa. I haven't been able to secure examples, because the missions are gone when I go back to the map, but I am *sure* one of the previews said I was about to face flying Badgermen. I was soooo disappointed when they didn't actually fly.

Protector IV

Play Protector IV

Jun. 24, 2010

Rating: 1

@fritsthecat: no, that'd be terrible. The heroes have icons and the units have outlines, those are perfect. Just colors would be ugly as hell.

Protector IV

Play Protector IV

Jun. 24, 2010

Rating: 1

*Major* Scroll of Forgetting (or something analogous) bug: "...a SMALL amount of experience is lost in the transfer" (emphasis mine). Really? Then how did my 12 levels -- 3900 experience worth -- only yield me 200 experience to redistribute?

Protector IV

Play Protector IV

Jun. 24, 2010

Rating: 4

@atomic_apple: go to your Skills page. The next time you level up, put a point in Leadership.

Protector IV

Play Protector IV

Jun. 23, 2010

Rating: 7

zomg, would everyone shut up about selling units? some defense games let you sell units, others make you think a little harder. live with it!

Protector IV

Play Protector IV

Jun. 23, 2010

Rating: 1

I really wish all the units within range would fire at once, or alternate. If I set units such that a monster comes in range of more than one simultaneously, there is some preset order of who fires first. More often than not, that means only one unit fires and gains experience, while the other just sits there. We should be able to order units to stand down, or else the units with less experience should get priority in firing.

Protector IV

Play Protector IV

Jun. 23, 2010

Rating: 0

@bobthecow: it's not impossible. I'm probably only 1/3 of the way done with the game and I beat it. It's just one of the few boards where you can't be a one-trick pony.

Protector IV

Play Protector IV

Jun. 22, 2010

Rating: 27

Fun game! Seems to have confused the folks who expected just a basic tower defense game, but that's their loss. I do wish the terms and effects were more transparent: what is steal, what does debuff do now, which items traits/abilities help you even when that hero isn't selected (like reduced paving costs), how do traits stack (like multiple heroes with reduced paving costs), etc. Also, hate the one-click sell. I bought a scroll to give me a skill, and it went into my inventory. What's a natural thing to do to try to get it to work? Click on it. Oops, still in the store, it sold it. There goes my money.

Kongai

Play Kongai

Jun. 09, 2010

Rating: 2

Great game, very fun. Just a bit lopsided for people who don't already have all the cards, and multiples at that. Same reason I rarely play physical CCGs. There should be an option for whomever starts the game to force both players to use random cards.

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