I actually think the very simple graphics added by creating difficulty. It's not a simple jigsaw; it really is all about matching up based on slight distinctions. Tougher than expected in some cases.
The game was short, but any longer would get dull. Cute 5 minute diversion.
Well, I've clicked on everything that could possibly be considered a right corner, including the open sky outside the cave, looking for the stupid knife. I've opened the Gamershood site repeatedly in my efforts, and my "random pointless aimless clicking" finger (and you can guess which that is, I think) is numb. I'm done.
The skeleton was cute. I'm guessing you copied it from somewherez. The rest was chock full o' lame.
The clean imagery and movements were nice, but I too found the interface clumsy, perhaps because I use a mousepad. Half the time when I'd map out my strike, it would decide I had clicked an extra time and dump my trajectory. And when I tried for speed, the overshoot would scroll the screen, leaving me fumbling to make any sort of shot. Still haven't nailed the boss....I seem to always be vulnerable.
Y'know, Stevej, you could probably have escaped this by simply not clicking on it. I'm betting no one held a gun to your head and made you play it.
Satire should have a place on game sites...if only because the recent endangerment of civil liberty and first amendment rights makes it potentially hazardous to be critical of the wrong people.
That said, the game was too small; images weren't very clear. Cute interpretation of the vid-bytes of this election, though.
Argh! Went through, made it to sunrise, found the last difference.....and the game still shows me needing one more.
Reloaded. Went through again. Found the last difference.....and again, the game doesn't acknowledge it. Well, it does: the object in question flickers. Every time I click on it, I get a flicker. Just nothing counted down.
AArrrrrgh!!!!