Why oh why would you do it like this? You should've opened up with questions normally found on an IQ test, then gradually moved to the inane "wtf" questions over a span of 30~50 questions.
The run button doesn't really run as fast as the normal game would let you. Some of the baddies' movement AI's are also supposed to let them walk off edges, the ones here do not. Minus another point for having no overworld. And lastly, this game is RIPPED. "By Nowe Reginald" =/= "helped by Nowe Reginald". For further proof of this, check out this game's already released sequel. http://www.mostfungames.com/super-mario-world-flash-2.htm
BUG: While looking at the inventory at a save crystal in the item storage menu, press X then follow up immediately with a click on an item. The item will remain in the pointer while the menu goes away. Then, if you had last been in a category other than inventor during the last time you had been in the start menu before the item glitch, the next time you open up the start menu you will be stuck in whatever category that is and won't be able to leave the menu. It is possible to press up or down to make the "sort" and "trash" icons appear, and you can toss your item there to unlock the menu. This doesn't seem to have any other significant negative effects.
The stars counter is bugged. It is supposed to display unique stars, but when an update happened I kept all my previous starts while the levels were reset. I can now get twice the amount.
Cool. I got slowed by the green beam right before I died, now I'm slowed down all the time, on all future retries, even though I've been hit by other green beams already. So, I have to quit and restart from wave 1 now. Since you can retry a level as much as you want, you may as well add in a way to save your progress and continue later on. Also, lightning balls have way too much damage output for their hp. The upgrade system should really include numbers that they are upgrading for, at least for the damage and hp upgrades.
The dialogue really needs to be fixed. There are many dialogue boxes that could be combined together into fewer boxes. Either that or get rid of the fade-out/fade-in transitions, so it doesn't take forever to actually read. Also, it seems like the enemy pathfinding isn't too good. I can click on the other side of some trees and my guy will find a way through, but the enemies can't.
Haha, it finally happened. Wave 85. The numerous balloons, towers, and projectiles on the screen were just too much for my computer. The game just locked up for nearly a minute. I'm honestly afraid to do the next level. Please, add a low quality option.
For all the people saying it's too short, the title of the game does say m1, probably for mission 1. It's basically a demo. Also, it really should have a simpler first tutorial level, like, that would tell you that you can move to avoid attacks after you end turn, as long as you have energy left.
@a103195 the flying palace does have a 360-degree firing arc and the range seems to be a little less than your planes' range AND it is calculated from the middle of it
The last scene with the buttons is misleading. There are 6 buttons shown, but seeing the results of clicking around the buttons will reveal that there are only really the 4 corner buttons.
Also, it's annoying when a green enemy spawns on you, hurting you, then splits into 4 orange enemies, each hurting you, thereby instakilling you. Either fix the spawns or make the player invulnerable for a second after being hit.
Game has bugs. I paused as a level was loading, and it kept running. Then, when I "unpaused" it, it actually paused. I had to play the whole level blurry.
Wow. I just played a map, and the whole right side wound up getting swarmed by the black shrooms. They eventually started growing into larger regular sized shrooms. Unfortunately, the map ended after there were just me and them left.