Fun game, I enjoyed it for hours. However, the "ending" was such a letdown. I didn't mind the vibrations upgrades. By the time I got them I had a ton of dynamite. More upgrades would have been great. Maybe a jump (thrust) upgrade?
Here is something I don't understand - skill points upgrading weapons? How about skill points for skills and $$ for weapons and weapon upgrades? Also, I am getting bored around day 3. Walk in circles, dodge, repeat, wave rush - die.
Interesting concept, here is some feedback. 1 - I get why you have to let the enemy nuke, but I don't like it. They always seem to do it just before dropping 15 enemies from the sky (wtf). 2. weapons and armor - can I see the stats please before having to equip? 3. Are there any ranged units from buildings? 4. What is the point of leveling up? 5. Health potions would be nice, those drops seem pretty rare after wave 20. Thanks!
Hints: 1. Stick with the blade boomerang till the end. When you get 3 extra clips upgrade you can pretty much spam it the whole way. 2. Blockades are at 660, 330 and 50. You pretty much need 3 spikes at 5 seconds to get through them all.
So I refreshed the game and the talent points for my mage are all over the place. I have 3 points in Presence of Mind but no others in the Arcane tree. I had 5 in Frost Nova, but now have 2 in frost nova and 3 in blizzard. I could probably resec, but i like having PoM without paying for it :)
I am going to refrain from rating this game because I can't be fair and I quit after chapter 4. 1. Trophies are totally luck based. I don't feel like grinding them out. 2. This isn't really tactical combat, it feels more like "rock paper scissors". 3. Skills are too infrequent to be of any real use (see #1). 4. Poor tutorial. What the heck are tech points? Point of the combo bar?
Thanks a bunch!