I use 3 dummy's and 3 dragons; since dragons are very high hp they're used as pummelling artillery that jump in when some of the dummies are about to fall. strangely works perfect
for the challenges; just make one blue deck full of walls and huge robots and a red deck made entirely of soldiers that support eachother (like +1 for every soldier in play,etc) and Battle Cry. it's all you need to win.
instants don't work properly (not really instant) decks fail at multicolor,some cards are massively overpowered,there's a lot of variations into endless game endings.
intelligence is still bad; he isn't capable of making maximum of his move and he keeps screwing up critical moments. overall too much messages and too slow movement of turns. I already lost a savegame altho I beat the game...
lost all my achievements duo to no save.
A.I. fails at tactical attacking.
some cards are broken.
some cards will make the game practically endless or too time consuming.
lost all my achievements duo to no save.
lost all my achievements duo to no save.
and oh yeah...
lost all my achievements duo to no save.
aye,well... as said before; chances do not culminate,hence any comparative thoughts about 1 - 95% chance and 5 - 95% chances do not add up. the laws of probability do not look back.
zeo, a buff is every beneficial enchantment, as where debuff is a negative. example; Herbal Preparation of Popo is a 3 turn buff. when a character is poisoned/burned/bleed/cursed or his stats are reduced by something,it's a debuff.