Game loaded up just fine. Then I clicked the options menu (to turn the sound down a bit) and it crashed. And I don't mean the game, chrome itself crashed with error "cannot reference memory at address *some number*" Restoring chrome and the game page and everything works fine now. Good game once I got past the crashing. I'm on Version 64.0.3282.167 (Official Build) (64-bit) if it helps
Thanks for the report. Clearly I need to optimize my memory usage better. I'm guessing once Chrome's memory is fragmented, it cannot handle an unoptimized WebGL game. That is probably why it worked OK when you started Chrome fresh. I'll work on it, thanks again!
Broke, you are a good person! Thanks for the report, I will fix it!
I can''t delete your score by my self (I'm not allowed). But I submited a developer request asking for it! :)
You are the number 1 in beeing a good person!
Grrr...level 5. I knew where the safe spots were in that first part, but, my subconscious kept stopping me right where I shouldn't. Well done! And thanks so much for removing that super fast bar at the end of level 3. Thought it was still there until I refreshed for the new version
I hope you had a great time playing it! My main goal is to make nice games!
And let`s make a deal, if you teach me english, i will teach you portuguese! :D
Real minor bug: on the ending screen where the score is tallied, since I missed the 2nd riddle, the line says "you solved the second riddle in *blank* tries" Like I said, very minor thing. Great game otherwise! I would throw 5 Neuros or 5 Dinars your way, but since I can't figure out which is more, how about 5 Stars instead?
Kind of conflicted here. Part of me thinks it would be real nice if the input instructions persisted if you fail so that you could just edit the instructions instead of reentering from scratch each time. On the other hand, I could see that making the game way too easy... In either case, good game so far!
Thank you for the feedback! I was also thinking of that. I fear that it could be frustrating for some to start over for one simple mistake, but as you said it would make the game easier. If you continiously swap between entering a single arrow and running you would break the main challenge of the game. I think i will leave it for now, but if more people request it i will look into ways of dealing with cheating.
Hello there! I`m glad to hear that! Yes, that is my plan! But first I need to get people playing this version.
The games is in 'Under judgment' area. And it will only leave that if it has 50 rates...
This was...entertaining. I'm curious, think I've seen names like those before. Are they Welsh or Irish? Also, small thing; Would it be possible to make it so when you activate the elevator lever the first time, you don't have to keep using the same item each time you need to use it again? Finally, that gnome; is that a south park reference?
Most of the names are Irish (with the original Irish spelling - cf. Aonghus or Eibhlín, not Angus or Eileen), a few are Welsh. There are six different nations in the world with Celtic, Chinese/Japanese, Latin, Slavic, Finnish, and Swedish/Norse names. Some of them are explored in greater detail in the main story game on Steam. Gnomes are scattered all over the world and always have really weird names, this one is a South Park reference, yes. :) About the elevator - you need the same wooden rod somewhere else, that's why Danu takes it back every time - and besides, she doesn't want the guards to see that someone hacked their elevator.
So no one else spends 5 minutes pressing literally every key other than space at the title screen, you have to press space to start the game. Not very intuitive, is it?
Tic tac toe on roids...I love it! Only suggestion I would have had was one more stage with the O from lvl 3 returning WITH the shifting X mechanic from lvl 2.
After a long day of mindless drone work at the job, I needed something like this to get the mind working again. I thought for sure you'd switch up the rule on the 'maybe you have no idea' page, though
Decent start, but major bugs keep it from actually being good. You put any more than 15 units into a garrison and they can't be seen or interacted with anymore, enemy can resettle a spot immediately after his town was invaded and razed down, sometimes you won;t be given the option to settle a spot even though you've got 3+ slaves in your party.
game took a loooong time to get going, but once you get up to about 2000 or so credits, things get hairy real fast. work on that initial difficulty ramp up and you might have something here
Thanks for the report. Clearly I need to optimize my memory usage better. I'm guessing once Chrome's memory is fragmented, it cannot handle an unoptimized WebGL game. That is probably why it worked OK when you started Chrome fresh. I'll work on it, thanks again!