Health takes a really long time to come back once you have a lot more than you started with. I'd say making the regeneration speed relative to percentage rather than amount would be helpful. Otherwise we're stuck with a lot of downtime if we wanna play it smart.
This is pretty dull... this type of game is overdone nowadays and it's been done much better than this. I dislike it when there are restrictions on how many tries you get to get certain badges/achievements but it's preferable to making it a samey grindfest. This doesn't deserve badges.
I've actually only lost a few allies in the many times I've played (before it was on kong). I accidentally left the area when they were down once or twice and not too long ago I actually lost an ally simply under sheer weight of zombies.
I usually end up equipping them with a melee weapon because I don't want them taking lots of my exp. But on the other hand, as long as you have a decent weapon, there aren't a finite amount of zombies.
Okay, I liked Picma Squared because ultimately I didn't have to make guesses if I paid enough attention... so either I'm really missing something or that's a big flaw this game has in comparison to Picma Squared...
I actually liked the random loot from the first game, it doesn't have to be ridiculous like +1000 damage and -90% life but it makes things interesting at least. I hope there will be a feudalism 3 that combines the best aspects of the first two and improves.
I think my biggest complaint is that magic that costs more than 1 is rarely used (except in the battles you drink a specific potion type, and POSSIBLY if you use a lot of guys with drain) especially with the time constraints and how fast creatures damage each other.