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There Is A Bomb

Play There Is A Bomb

Jun. 25, 2020

Rating: 3

I like the time pressure. Each run I slowly gathered the significance of the different aspects of the game. I finished in about ten runs or so. Great game!

Developer response from say892

Thanks for playing! 10 runs is impressive!

Miner Dash

Play Miner Dash

Aug. 13, 2019

Rating: 1

Good simple mining game. There's a few wonky things with the UI. For example, I accidentally started a few rounds without a digging tool. Maybe implement a confirmation for that case.

Encerrada

Play Encerrada

Jan. 22, 2019

Rating: 2

Well done game. The story is engaging and a bit vague (which is a good thing). The puzzles weren't obvious but not so challenging that I got frustrated.

Developer response from BastetGames

We're glad you enjoyed it. Thanks!

Orbit Idle Redux

Play Orbit Idle Redux

Jul. 12, 2018

Rating: 0

Game crashed and wasn't saved -> autosave doesn't seem to be working

Developer response from Barbasu

autosave does work and it saves every 10 min or so, you do have a manual save button if you're not sure if its saved.

Mova

Play Mova

Jun. 19, 2018

Rating: 0

The interface needs work, but I love the gameplay. I love disentangle type games. It would be great if you could show where the possible moves are when you click on a piece.

Road Of Fury 3

Play Road Of Fury 3

Feb. 18, 2018

Rating: -3

Autofire would be nice.

Bit Blast

Play Bit Blast

Jan. 07, 2018

Rating: 1

Great game. Autofire would be great.

Retro Combo

Play Retro Combo

Dec. 09, 2017

Rating: 1

The games are interesting. Tetromario was fun.

Wondrous Lands

Play Wondrous Lands

Nov. 06, 2017

Rating: 13

Would love to have the game auto compare found / purchasable items to items already equipped.

Galactic Clicker

Play Galactic Clicker

May. 01, 2017

Rating: 2

I really like all the allusions to SF as well as the actual scientific references. As a game, I like how it's actually finishable!

Rogue Fable II

Play Rogue Fable II

Apr. 23, 2017

Rating: 3

Food "is guaranteed to spawn on levels 4, 8, 12, and 16." Also, I believe every merchant has at least one food. If you're dying by rats regularly, you're doing something wrong. If you're running out of food, you're not going through the levels fast enough.

Rogue Fable II

Play Rogue Fable II

Apr. 07, 2017

Rating: -1

Still feel like the rogue is really weak. I'm on level 6, have 20 stealth, and can't regularly get within two spaces of ballista without alerting them.

Rogue Fable II

Play Rogue Fable II

Apr. 06, 2017

Rating: -8

Suggestion: changing weapons should cost a movement point and heavy armor should reduce stealth.

Rogue Fable II

Play Rogue Fable II

Apr. 03, 2017

Rating: -2

It seems incistent with calculation of range and movement. It looks like range is calculated at diagonals = 1.5 movement, but moving costs only 1 for diagonals. that leads to situations where my fire mage could kill a dude coming at me from the horizontal, but not the diagonal.

Rogue Fable II

Play Rogue Fable II

Apr. 03, 2017

Rating: 0

bug report: I am using the vampire ring but don't seem to be gaining life.

Rogue Fable II

Play Rogue Fable II

Apr. 01, 2017

Rating: 0

just got a ranger book on level 1

Rogue Fable II

Play Rogue Fable II

Mar. 29, 2017

Rating: 0

Still just loving this game. There seems to be a bug... can't access the merchant in the last few games (the dialogue comes up but won't actually go to the sell screen). One of the things I love is the secret rooms full of monsters... turns into a super fun tactical puzzle! Great work and thanks for all of the updates. I would give this 11 stars if I could :)

Rogue Fable II

Play Rogue Fable II

Mar. 28, 2017

Rating: 0

I'm not a fan of the altar's of exploration or healing. I have to run around with low health to get the advantage, and it doesn't seem worthwhile. Some suggested changes: Altar of healing -> altar of Protection, gives you some temporary HP (+1 per level) which regenerate after a certain time Altar of Exploration -> regen +lvl HP and mana each time you go to a new level (not contingent on being low HP)

Rogue Fable II

Play Rogue Fable II

Mar. 27, 2017

Rating: 3

It seems that once monsters are alerted, they don't go back to not alerted; they just chase you all over the place. Am I corrected? It seems that there should be some chance of monsters going back to "?" status when they are out of line of sight.

Developer response from Justin_wang123

Once you break line of sight its 20 turns and they forget about you.

Rogue Fable II

Play Rogue Fable II

Mar. 25, 2017

Rating: 1

Some of the dialogue with merchants and trainers is tedious. For example, having to click multiple times to buy a skill for 25 gp, or having to click each dart to sell when I have dozens.

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