your addition of ofline mode 2 hours ago wiped my save game. which means I WILL NEVER PLAY THIS GAME AGAIN. you made a change that didnt require wiping saves, and did so anyways. this will be a common feature for you. so im not going to waste my time.
piece of crap. terrible controls, annoying "music", unreadable text, "powerups" that give no indicatin a to what they do, a jetpack hover thing that randomly stops working at random times. i glitched out halfway through the map, shortly after the little straight path of falling floor, and ended up hovering with "lava invincibility" very high up. from there i hovered almost to the end, fell in the lava and hovered out to the end. it took 7 weeks to make this? what were you doing the whole time, learning how to code?
7 processors in, at around 268 million ops per second, the game starts screwing up to the Nth degree. i suggest using float point or double point operations to avoid your game being over 20 minutes in.
One interesting thing, we almost have a WebGL version working with the new Unity 5 WebGL build. So it will even work on Linux. Still waiting for 2 Unity bugs to be fixed first though.
i am quite enjoying this, and sincerely hope it gets updates. will definitely be watching for updates.
though the game slows down a bit, it just basically goes into idle mode. sure, it takes forever to get money, but you pop on 7 long range guns, and fill up the rest with a single healer and cargo, and youre good to go. most enemies die before you get hit, the rest dont matter because you have from like 40 seconds, up to several minutes to hours, to heal whatever damage was done. youll get fer with alot of 1 gun instead of 2 types.
id recommend you change the saving to something like every time an enemy is killed, and instead of a list of notifications that stays there forever, a list of notifications, where each notification fades or disappears after like 2 seconds.
cant play it because its in unity for some ungodly reason, which dosent currently work with the dev build of google chrome. really wish you people would stop using this terrible engine, unity is slow and wasteful of resources, as well as has huge issues with dev builds of browsers.
i really wish you and other people wouldnt use unity for browser games. people using dev builds of google chrome dont get their unity web player updated when it updates, we have to wait a week or two, sometimes more. as such it makes it impossible for me to play this game again for the next few weeks.
while it is a decent little flash game, it quickly becomes boring and tedious. it goes from "no effort at all required" to "lol get fukd", and stays that way. even with cheat engine, the highest level i could get was 86, thus making the game once again dependent upon the minute difference between items on different floors. i found the best enchantments to go with were the highest level HP regen's that i could do. this way i could plow through the whole cave till it started getting difficult, sell everything off, go back to town, and start at the difficult area with shit tons of potions. the transmutation spell is very useful as well, since it turns any item into a artifact, you can use all yur mp potions turning all your hp potions into ones that carry over to the next play.
what even is this? this sint a game. you just shoot at a randomly moving square with the worst possible graphics that actually convey what it is. no purpose, just "get points" waste of my time.
how is it that after you "fixed the memory leak" its worse than ever? more than that, how is it that theres a hacked version of the beta for this game, and it has NO memory leaks? theres clearly something you added from it, that made the huge memory leaks, that are still in game
if my engine stops and less than 1/4 of a second later i pick up gas, they dont start back up. 1/5 because of that alone, not to mention the lack of any form of clarity. take this crap back to china.
the speed upgrades make this game unplayable after only a few. there is no adjusting to that, because the acceleration is just so damn high after 3-4 upgrades that the only way to kill anything on target is to shoot at it like a bullet and hope you hit it. and the whole "have to target a specific unit to keep combo" is terrible. while im sure its better for making sure you can actually stop the combos at later levels, having enough speed to actually go from one side of the track to the other before the timer runs out, makes you lose all traction and thus just makes it harder to kill your targer.
One interesting thing, we almost have a WebGL version working with the new Unity 5 WebGL build. So it will even work on Linux. Still waiting for 2 Unity bugs to be fixed first though.