like every game from these guys, it COULD be a fun and lightly competitive game, but the only way to get anything good is to pay them a small amount of money for basically a single item that will last you a few levels, or a lot of money to be able to keep getting good items in the game. and the 3 crystals in the chest thing is like no chance. i havent hit it once in 50 levels and like 100+ chests.
theres never any point in fighting anything you cant 1 hit kill. with a luck of 15%, i get maybe 0.2% of my kills as enhancement potions. i believe thats what its for yes? thats max luck.
even using at autoclicker at 100cps, this game is far too slow to be playable. even gaining a single enhancement potion takes about 2-5 minutes with the autoclicker, and that single enhancement potion is pretty much worthless. miniscule increases in damage that are linear rather than scaling, so that by the time you COULD gain potions at a decent rate, the increases they will give you in comparison to the amount you already have will be worthless. even at that, its a worthless amount from the very begining because of how small the increases are. 1/5. no sound, clip art that ive seen in other games and other places, slow as hell, boring as hell.
Thanks for the honesty. I was trying for a different approach to this type of game but seems I failed. If I make any more games I'll keep your advice in mind.
another bug. sometime refreshing causes the game to ask for a different version of unity web player. it says i have 4558001 and needs 4606020, but i just reinstalled the latest unity web player when it came up the first time. i keep getting some problem with mouse wheel scrolling that makes the menus jump almost the entire page up or down, so have to refresh. about 2/3 of the time i get the unity error. also not messing with system clock, i leave that to windows. the scrolling thing could be an error in interaction with setpoint.
Interesting. The web player version thing is an issue with the unity webplayer not being updated to the beta version of the engine completely. Or partial support. but it seems random who it effects. I've seen it a few times. but not in the past 8 hours. So its a very difficult thing to trace and more than likely out of our hands =\. The mouse wheel is likewise something that we have trouble replicating! Due to Unitys security settings we don't have a clean way to ensure the game is back in focus, so often times you have to click once on the game somewhere, or twice in odd circumstances. That could have something to do with the wheel issues if you are scrolling when the game is out of focus. Would you mind PMing me your browser version? it might help us in an attempt to replicate the issue.
HUGE BUG. refreshing the page seems to do something odd with the offline progress, as if i do so while making about 5k per second with around +40 dark knights per altar tick, uipon reloading i have around 40 million$ and gained about 1000 dark knights. the dark knights also have no perceivable effect on unit price/performance after they start costing about 50-100k each.
Thanks for the catch! We spend most of our Google time trying to find out why the Unity docs are full of so many fabrications about the functionality of their program. If we started Googling every word we didn't know too, Google would IP ban us for DDoSing their data center! HAHA!
Thanks for checking out the game, Hope you like it!
this game is terrible. youre outnumber UNLESS you pay money for summoning ships. nearly every ship is ALWAYS stronger than you, and the big ones ARE always stronger. you get gang banged by like 12 ships at once on several missions and are expected to kill everything by yourself while their all circling you shooting ammo you cant get.
changing areas dosent work and the upgrade system is retarded. seeing as i can go from a weapon with 177000 attack to one with 52 attack in a single attempt, this game is a 1/5, and its ONLY getting suck a high rating because kong dosent allow 0/5
this is complete crap. as soon as you upgrade your missiles the game plays itself and you cant lose. then youre just sitting in any spot pointing your gun in any direction not having to do anything because every enemy dies when or before you see it. its 45 minutes of watching the same background scroll killing the exact same 1 enemy copy/pasted 5-8 times per screen, while the game kills the enemies itself. 0/5
this game sucks so hard. the fact that i can devolve to the previous tank, and will do so withing seconds on the areas with 2-4 machine gun guys, ruins this game entirely.
seeing as youre still making mobs with an essentially 0% chance of being encountered, and bosses with an essentially 0% chance of joining you, gonna have to just walk away from this game. i like it, but those ridiculous drop and encounter rates are just plain retarded. without a system in place to automatically sell shit tier monsters, i can idle for any period of time and have essentially 0 chance of ever getting a special mob. because my monster inventory fills up with the quickness.
im fairly certain a game that was the exact same thing as this, but with different "graphics" was uploaded here a few months back. and its still in some laggy, crappy platform, and not worth the bandwidth i wasted coming here.
I build this game from scratch (no pun intended) so there is no way it could have been the exact same, but there are several other games with the same style and concept.
i have to play through each level every single time, and on the third level half my upgrades become worthless. i have no patience for annoying garbage like this. 2/5
whats with all these terrible, untested, barebones games being thrown up here on unity? does it use like the easiest language ever, or is it just because you can easily copy/paste all your needed code for it with little to no knowledge of coding?
Thanks for the honesty. I was trying for a different approach to this type of game but seems I failed. If I make any more games I'll keep your advice in mind.