Trade the mallet for ice cream, give ice cream to shady dude and seduce woman, then use the 3 stones to banish the guide spirit. Then chest bump the gong.
Cool! Yeah, it's a bit complicated, as it never gets residents as the game thinks it's unreachable because that teleporter can only be used by residents... I'll see whether I can do something about it at some point.
Nice take on the idea, but many things the Lemmings did right, you changes didn't improve. The blobs run much faster than Lemmings... which makes them hard to catch. I don't see the improvement on that. The cost of special tasks instead of a pregiven numbers of specials... also don't see it as improvement, only limits level design. Plop on command.. that might make things a little easier, I'm undecided on on that. The "evil lemmings" is a nice idea on the concept tough. However I'd consider it to have more interesting options, if two cancel each other out (so you create running groups instead of always sending one ahead, then another one) so it the shooter task.
Just did it with a warror, 86 minutes. Basically optimized all on damage output, every skill point into melee, many talents into weapon mastery, dash, that power strike. Last leve danced a lot on the stairs to clear it. Once was down to only 1 hit point when tons of ice bombs exploded...
Also the bloody hatch just disappeared one on death.. okay it seems it's not needed anymore, but still it looks buggy. Also getting the chest key from the woodcutters bed says it's the forest key.
Cool! Yeah, it's a bit complicated, as it never gets residents as the game thinks it's unreachable because that teleporter can only be used by residents... I'll see whether I can do something about it at some point.