Rotating pieces feels sluggish. Should be a smoother/faster. Rotating counter-clockwise with shift-click seems mandatory. Animations between levels should be skippable. So far 3/5
Small visual glitch. If you pick up gear, before you spin the wheel, you can drag the symbol and it will show you the +X of the weapon/shield you will get
Pointlessly hard and RNG based from level 47 up. Need to replay every level dozens of times to be lucky enough to beat the opponents. Could have been a good game, but the way it is, it's just frustrating
Definitely looking forward to seeing more of this game. Two small suggestions for now:
1) Smaller screen size so you don't have to scroll
2) More tooltips
Not quite happy with the balance. I am currently on the third map and still the best value for my investments is just putting all the money into upgrades for iron and steel. Alloys/aluminum and optics/crystals produce very little money in comparison to the money you need to buy/upgrade those buildings.
I tweaked the numbers a bit, higher tier resources should be more valuable now. The game feels a bit speedier now, which I personally enjoy. Hope you like it, too! That said, I'm thinking about major changes which is why I'm reluctant to "move too many things at the same time", I hope you understand. If there's more, let me know, and thanks for the feedback!
After finishing all levels I can say this game has an excellent difficulty/learning curve. At every point it's keyboard-bitingly hard but always doable. Later on you wonder how you struggled at the easy or normal levels but at the time you face them they appear pretty hard to you
Playing this with one hand is virtually impossible as the speed increases waaay too quickly to ever get any meaningful combo multiplier. Using left hand on "W" and right hand on "Down" works a bit better but still every run becomes much too hard very fast. Therefor progression is snail-paced as upgrades are too expensive making this a boring repetetive grind-fest. I see some potential in the game design but needs a lot more fine-tuning for now
Thanks for playing CDelli! It was the bullet-time. The game isn't very large. :)