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Immortal Hero Idle

Play Immortal Hero Idle

Jul. 25, 2017

Rating: 1

The skill "Save level" is really a joke compared to "Start level". "Start level" skill resets the XP counter so you can a higher level on the next rebirth, while "Save level" doesn't reset it. So "Save level" is just an expensive QoL feature while the less expensive "Start level" allows you to progress further and further. But even worse is that "Save level" overrides "Start level" making all the spent points for it pointless (just like "Auto combo" makes the whole combo tree obsolete). Next thing is that the combat tree gives fixed bonuses (e.g. 2000 Armor or 2000 H regen) which is just pointless in an incremental game.

Immortal Hero Idle

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Jul. 25, 2017

Rating: 0

Oh, almost forgot: I really hate the k2 notation :P

Immortal Hero Idle

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Jul. 25, 2017

Rating: -1

Combat tree is extremely expensive right now and there seems to be too big of a gap when going from the first two trees to the 2nd one. Plus, some skills like "Gain X levels after rebirth" are way more powerful than many combat stats compared to their cost. Also, moving through worlds is a bit too fast in the beginning because it later becomes way too hard to go any further.

Immortal Hero Idle

Play Immortal Hero Idle

Jul. 25, 2017

Rating: 0

No offline gain and game keeps crashing when you leave it running. Could be a pretty good game but for now it's a bit too bugged and imbalanced in some regards (see comment above)

Word Valley

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Jul. 14, 2017

Rating: 2

Pretty addictive actually. Hoping for more levels and better incentive to build longer words.

Idle Tower of Sin

Play Idle Tower of Sin

Jul. 12, 2017

Rating: 90

So at tower level 350+ and kingdom level 800+ game balance falls apart completely. I have maxed all resource buildings at level 999 and their respective upgrades at level 50. My daily ressource gain is around 100U, so the final ressource achievements would take 100 times the age of the universe to achieve. Also problematic is barracks which is at level 770 and becomes near impossible to upgrade anymore. My daily gold gain is in the area of < 1U with barracks upgrades costing 2.5U/level. By selling all resources I can buy around 3-4 more barracks levels per day. Yet this does virtually NOTHING as my army gain is in the area of 100T/day with tower HP being at over 100q/level. So this only leaves cards to go any further. Something between 50-75 cards can get me enough army for 1 more floor. Hope this helps to fix some of the balance issues

Idle Tower of Sin

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Jul. 09, 2017

Rating: -1

Error message: Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.

Monster Clearer

Play Monster Clearer

Jun. 10, 2017

Rating: 6

Excellent and innovative game. Want to see more of this instead of more clicker/idle/mmo crap

Rogue Fable II

Play Rogue Fable II

Mar. 30, 2017

Rating: 0

Hope the Ranger book becomes available as a random drop soon so I can finally win a game with the Rogue to get the full set

Rogue Fable II

Play Rogue Fable II

Mar. 29, 2017

Rating: 1

Ranger is pretty insane, finished the game on my first try with him. Pretty powerful class as the penetrating arrow also gives him decent crowd control. And being able to out-range towers in an open field means you can even clean out level 15 comfortably with him.

Rogue Fable II

Play Rogue Fable II

Mar. 21, 2017

Rating: 1

Some visibility issues: Slimes under water are invisible and necromancer's poison clouds often make it very hard to spot enemies under it.

Developer response from Justin_wang123

Thanks for letting me know. Slimes might need to have their graphic modified (blue on blue was a baaaad idea given the volume of water in sewers). I'll just make poison cloud a 'bit' more transparent.

Rogue Fable II

Play Rogue Fable II

Mar. 18, 2017

Rating: 0

Very true to the original, I like that. Would defintely love some perks like you get in Cardinal Quest so you get some reward for finishing the game.

Developer response from Justin_wang123

I'm planning on adding more classes over time so might make them locked until some (reasonably easy) achievement is reached. I don't want to add actual bonuses as I feel like this unbalances the game for experienced players who are the last people to need to bonuses. I'd love to have success simply unlock more classes, more options, maybe more content though. Thanks for the feedback.

Rogue Fable II

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Mar. 15, 2017

Rating: 0

Very good new rogue-like. Definitely going to sink my teeth into this one

Road Of Heroes

Play Road Of Heroes

Mar. 10, 2017

Rating: 0

Please add option to choose keyboard controls

Developer response from IriySoft

OK! %)

BackDoor- Door 1

Play BackDoor- Door 1

Jan. 03, 2017

Rating: 164

Good puzzles, not too hard to be frustrating. Definitely going to look out for part 2

Tap Tap West

Play Tap Tap West

Dec. 15, 2016

Rating: 1

New resources! Yay, awesome update. Glad to see you're still working on this game.

Developer response from AlpagaGames

There are still some features we are going to add before public release like: player avatars with plenty of items, skills and special abilities to gain on levelups and finally new, much more complex battle system inspired by HOMM

Royal Heroes

Play Royal Heroes

Apr. 17, 2016

Rating: 4

So little gold, so much stuff to purchase.

Jumphobia

Play Jumphobia

Apr. 16, 2016

Rating: 0

Thanks for the badges! Hard bardge was really a tough nut to crack

Jumphobia

Play Jumphobia

Apr. 12, 2016

Rating: 0

I am usually not a huge fan of platform games but this one got me hooked. The Expert levels deserve their name though. Do I see a new impossible badge on the horizon? Either way, badge this little gem. Producing awesome games in the days of the idle/incremental flood should be rewarded

Battle for Blood

Play Battle for Blood

Feb. 02, 2016

Rating: 1

I never used any skills at all either. I guess if you have upgraded your army enough it doesn't really matter if you choose tanks or high damage.

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