I like that we can see future upgrades and such now. However it can be a bit distracting. Especially with the text being the same color. Perhaps apply a 50% alpha / transparency to items that are not unlocked.
Perhaps make it an option to "go back to the previous stage on death". As is, wiping out 500 times would just be a super tedious process.. much less 5000 times.
Interesting game. Choosing when you click to maximize impact to rapid clicking to just letting the auto'er do it all. Was fun, but short, and my hand is not happy after all the rapid clicking x'D
There's also the spacebar for dropping balls if you get tired of clicking - maybe I should add an instructions thing to the main menu... Thanks for playing!
You can beat the Lv200 Dragon with ~1500 HP, though there is still a luck factor. Spamming manual heals, I still died twice as it did 2 powerful hits back to back before I could get fully healed. This was with 1545 HP (Lv 300 HP).
@LordBucket: The reason why so many Idle games are made in unity nowdays are not because of special effects (which can be re-produced/made in flash) but rather because it allows you to leave the game running in the background without any change in idle production (whereas flash basically comes to a stop, unless you use a certain bypass which I wouldn't advise).
For the vertran reward, you literally click the pause button, then restart. Bad design imo. Anyways, just do that 15 times in a row at the very beginning.
Decent game. Bit unresponsive at times, especially when "on foot". More or less just grinding the same level mindlessly until you've maxed upgrades. Which I dont mind, if the level were interesting or something. Anyways, 3.5/5
So, two things that should honestly be eliminated: Storage and "reduced" afk/idle rewards. The bonus for being active (hovering) is substantial enough as it is. Also, without upgrading production/income, even if we idle for a long time with unlimited storage, it will soft cap on its own. Otherwise, I really like this game, its solid and well thought out. It could use with a few extra features (such as a gallery for the molecules that we have clicked). I'd say its about a 4-ish/5, so for now Im rounding it up and giving you a 5/5. Hopefully there will be a bit more development :)
Auto snap is nice, but there really need to be some precision control mode for when we want more than 4 on a block. Another snap point when holding shit should be aligning it with another extractor
Thx for reply, good suggestion. DONE.