Auto advance toggle would be nice. Would advance when an area is fully complete. You cant just afk the game away like this as you still need to to upgrades/levelups and will be benefitted even more by active play
Just get rid of inventory limits for stacking items. Enough annoyance that we have to repeatedly click to get stuff. Then we have to click more to get rid of it? Makes no sense.
Interesting concept. Can't say that I agree (at least not fully) with most of it. For instance, a game being more abstract (and by abstract, you mean retro?) certainly doesn't make it more appealing to more people as the gaming industry has proven time and time again.
Change how the tutorial works. Make it optional instead of forced. The tutorial has "reactivated" for me several times. Sometimes even forcing me to buy cats for diamonds when I dont want to. Rather obnoxious system.
What is the point of ingame premium currency if so much stuff defaults back to kreds? Make the buyable perm buffs a diamond cost. Heck even starter pack/etc and stuff in future.
Quests dont seem to always unlock even if they say they have. I have this issue with 3 quests in Belfield (unlocked the quest while in Belfield, perhaps that has an effect) as well as a few other places.
Re-rolling away from one of the X-Mas cats keeps the count for the cat that was rolled away from. So for me it says I have a few */16 that I don't have.
With consideration for the *MASSIVE* Diamond drop nerf, merging should no longer cost diamonds. If anything, a one time gold cost at the time of merging.
Reroll doesnt work. Like its literally not even clickable for me anymore. Yesterday the ads didnt really work in it.
IMO: Figure out your game before trying to overly monetize it. Yes money is essential in many things, however this game is in a very beta state - save monetization for a bit later and focus on the core of the game.
You keep levels of your additional equipment, that increased with using keys. Also, you receives more keys the further you reach.