General feel so far is in line with what many of the others have been saying. Feels very disjointed. Moon "mid game" seems buggy with achievements and such. Progress on the moon strikes me as horribly slow and inconsistent in comparison with progress "on earth".
For future versions possibly consider allowing us to create/customize a hotbar. Id much rather have 1-10 be hotkeys and have a mix of the different elements for the spells I need/use.
end game, you can leave out damage and focus on the other stats as there's an infinite pot you can buy that increases damage. but i will still try to up the cap. can't make promises tho. it was my first time coding the alter seed system and its gonna take a lot of time to tinker.
Would be nice if there was a way to upgrade or ensure the quality of the skills. For example, getting 10% shard bonus on a legendary weapon is just meh, especially after getting 100% shard bonus on a rare/blue weapon.
thought of this one at the end of development phase. way too late to implement now, sorry :( the sequel will get it for sure!